C++ developer with interest in many programming languages.
Game dev since 2004. I work @google.
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hsm-analyze
hsm-analyze PublicA tool based on Clang LibTooling that analyzes C++ code that makes use of the HSM library
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TinyCompiler
TinyCompiler PublicA tiny compiler written in modern C++ that transpiles Lisp to C++
571 contributions in the last year
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Activity overview
Contributed to
amaiorano/dawn,
google/dawn,
amaiorano/raytracing-in-one-weekend-webgpu
and 23 other
repositories
Contribution activity
March 2024
Created 29 commits in 4 repositories
Created 1 repository
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amaiorano/gbs-control-case
This contribution was made on Mar 17
Created a pull request in microsoft/DirectXShaderCompiler that received 1 comment
azure-pipelines: Fix the fact that neither asan+ubsan were not actually enabled
Also make the message about the unsupported value of LLVM_USE_SANITIZER an error rather than a warning, so we don't make this mistake in the future.
+3
−3
lines changed
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1
comment
Opened 3 other pull requests in 1 repository
microsoft/DirectXShaderCompiler
3
open
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Disable ubsan alignment errors properly
This contribution was made on Mar 18
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Fix asan heap overflow in PixTests (again)
This contribution was made on Mar 18
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Fix ubsan failure on uninitialized read of bool param to WideCharToMultiByte
This contribution was made on Mar 18
Reviewed 4 pull requests in 2 repositories
gpuweb/cts
3 pull requests
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Fix intra-invocation coherence 3d tests
This contribution was made on Mar 18
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shader/execution: Fix composite abstract runtime indexing
This contribution was made on Mar 12
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Shader validation tests for atomics
This contribution was made on Mar 8
google/langsvr
1 pull request
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Implement Response deserialization
This contribution was made on Mar 14
Created an issue in microsoft/DirectXShaderCompiler that received 4 comments
ASAN heap-use-after-free during GlobalDCE due to HLMatrixLowerPass leaving a dangling FunctionVal in the Module
We hit an asan failure with a very simple compute shader: float4x2 foo() { while (true) { } return float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx
4
comments