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Experimental 2D Engine in C
C C++
branch: master

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Assets
Build/Aposelene.xcodeproj
Demo/Mac
Doc
Engine
Ext
Resources
.gitignore
Gemfile
Gemfile.lock
LICENSE.txt
README.md
Rakefile

README.md

OpenGL 2D Engine

Some sloppy code hastily put together to try to achieve an effect I have in mind for a game. An experiment in learning both the C language and OpenGL.

The idea is to take low resolution 2D game art, and scale it up to fit the larger screen, while adding some higher resolution effects on top.

A video of the included Demo

A mock up of the initial concept:

Goal

Result so far:

Demo

Demo

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