http://blekkenhorst.ca gillian@blekkenhorst.ca
This file last updated: v1.7 - Feb 2019 - Unity 2018.3
Please enjoy but do not sell or share the whole hit-and-caboodle. You may publish games using this code, but please use your different art.
#Description
Point and click engine in it's most simple, pure form, just point, just clicking. But also collecting inventory objects, and using them to trick doors to open, or dressers to give you a cactus.
Freddiebabord.com - Simple Invantory Bar System Arongranberg.com - free A* Pathfinding System InfiniteAmmo YarnSpinner - not used in this workshop, I just love it Dames Making Games, Gamma Collective, and Interaccess Toronto
- Fixed door unlocking conflict with recieving object
- Discontinured Unity 5 compatiblity
- Created menu to auto-create objects
- Added Mouseover descriptions of items in Inventory
- Cleaned up a lot of conditionals in ChangeCursor and Inv_Objects
- Created seperate hit box for Inv_Objects, so they can be looked at from a distance but walked towards the closest walkable place
- Repaired Player animator
- Added changeSprite to Inv_Needed and Inv_Collectable.
- Inv_Collectables now don't need to be destroyed when being collected.
- Removed Event triggers on Inv_Objects.
- Context menu for creating Inventory and Lookable objects (doors coming soon)
- Inv_Needed can now give you an object when unlocked.
- Added load scene to door
- Made Unity 5 version