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fix: TexturePrefab had code that was unreachable, not marked as such.… #1020

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merged 1 commit into from Oct 14, 2018

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Rhuagh
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@Rhuagh Rhuagh commented Oct 12, 2018

And AssetPrefab should load files in load_sub_assets, not in add_to_entity.

Fixes #979.


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:shipit:

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Since there's a bug fix included, do you mind adding a changelog entry? :)

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Rhuagh commented Oct 13, 2018

I'll get to it tonight yeah

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Rhuagh commented Oct 13, 2018

bors r=jojolepro,torkleyy

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bors bot commented Oct 14, 2018

Merge conflict (retrying...)

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bors bot commented Oct 14, 2018

Merge conflict

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Rhuagh commented Oct 14, 2018

bors r=jojolepro,torkleyy

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bors bot commented Oct 14, 2018

Merge conflict

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Changelog fun again..

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Rhuagh commented Oct 14, 2018

Yeah, I'll fix it in a bit

… AssetPrefab should load files in load_sub_assets
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Rhuagh commented Oct 14, 2018

bors r=jojolepro,torkleyy

bors bot added a commit that referenced this pull request Oct 14, 2018
1020: fix: TexturePrefab had code that was unreachable, not marked as such.… r=jojolepro,torkleyy a=Rhuagh

And AssetPrefab should load files in load_sub_assets, not in add_to_entity.

Fixes #979.

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Co-authored-by: Simon Rönnberg <seamonr@gmail.com>
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bors bot commented Oct 14, 2018

Build succeeded

@bors bors bot merged commit 1b2b815 into amethyst:master Oct 14, 2018
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5 participants