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add a credits.txt file listing sources of inspiration
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This file lists some great influences for many Boohu features. | ||
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DCSS is a source of inspiration for many things. | ||
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Statuses: berserk, swift, agile, slow, exhaustion, lignification, | ||
corrosion, teletransportation, as well as a deeply positional confusion | ||
status from this tavern thread: | ||
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https://crawl.develz.org/tavern/viewtopic.php?f=17&t=24108&sid=cb465fe78aba3b9074a32efc2a835d80#p318813 | ||
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Many potions also come from there (sometimes replacing a scroll). | ||
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Brogue inspired spear/halberd attack pattern, as well as the axe/battle | ||
axe one (similar to DCSS, but no distinction between primary and | ||
secondary targets). Acid mounds also come from there. Dense foliage was | ||
inspired by Brogue's. It shares with Boohu a non-XP system, though Boohu | ||
does not have potions of strengh/life nor enchant scrolls: only | ||
aptitudes and immutable items. | ||
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There are two features inspired from Tome4, more precisely from minmay's | ||
Harbinger class (ligthning whip uses the ligthning arc idea), and from | ||
nsrr's white monk class (har-kar guantlets make a swift strike | ||
passively). | ||
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Automatic doors are inspired from Cogmind, but are open only if there is | ||
someone right on the door. |
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