Skip to content
This repository has been archived by the owner on Aug 23, 2023. It is now read-only.

Commit

Permalink
add a credits.txt file listing sources of inspiration
Browse files Browse the repository at this point in the history
  • Loading branch information
anaseto committed Jun 9, 2018
1 parent d809eaf commit c790372
Show file tree
Hide file tree
Showing 3 changed files with 27 additions and 3 deletions.
1 change: 0 additions & 1 deletion combat.go
Original file line number Diff line number Diff line change
Expand Up @@ -191,7 +191,6 @@ func (g *game) HarKarAttack(mons *monster, ev event) {
}

func (g *game) HitConnected(pos position, dt dmgType, ev event) {
// inspired from TOME4's Harbinger addon class
d := g.Dungeon
conn := map[position]bool{}
stack := []position{pos}
Expand Down
27 changes: 27 additions & 0 deletions credits.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
This file lists some great influences for many Boohu features.

-----------------------------------------------------------------------
DCSS is a source of inspiration for many things.

Statuses: berserk, swift, agile, slow, exhaustion, lignification,
corrosion, teletransportation, as well as a deeply positional confusion
status from this tavern thread:

https://crawl.develz.org/tavern/viewtopic.php?f=17&t=24108&sid=cb465fe78aba3b9074a32efc2a835d80#p318813

Many potions also come from there (sometimes replacing a scroll).
-----------------------------------------------------------------------
Brogue inspired spear/halberd attack pattern, as well as the axe/battle
axe one (similar to DCSS, but no distinction between primary and
secondary targets). Acid mounds also come from there. Dense foliage was
inspired by Brogue's. It shares with Boohu a non-XP system, though Boohu
does not have potions of strengh/life nor enchant scrolls: only
aptitudes and immutable items.
-----------------------------------------------------------------------
There are two features inspired from Tome4, more precisely from minmay's
Harbinger class (ligthning whip uses the ligthning arc idea), and from
nsrr's white monk class (har-kar guantlets make a swift strike
passively).
-----------------------------------------------------------------------
Automatic doors are inspired from Cogmind, but are open only if there is
someone right on the door.
2 changes: 0 additions & 2 deletions status.go
Original file line number Diff line number Diff line change
@@ -1,5 +1,3 @@
// confusion idea from: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=24108&sid=cb465fe78aba3b9074a32efc2a835d80#p318813

package main

type status int
Expand Down

0 comments on commit c790372

Please sign in to comment.