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the bone mapping is to get local transform form source armature to target armature and we can choose what axis is mapping to and the type of transform (location, rotation, and scale)
we can do that using constraint and driver, but I want to talk about pros and cons using constraint and driver and what I finally choose
⛓ Constraint
✔ PROS
easy to setup and remove
mapping axis
offset transform when constraint is enable
can using 2 rotation mode (quaternion and euler)
❌ CONS
jagged animation
has limit transform (that's make jagged animation because blender need to clamp transform value)
not easy to bake using python code (buggy)
🔗Driver
✔ PROS
smooth animation
easy to bake (using python keyframe_insert)
more control axis mapping
can using 2 rotation mode (quaternion and euler) using python code
❌ CONS
hard to setup and edit
mapping axis individually
can not use offset when drivers is enable
Conclusion
the conclusion is i'm using constraint and driver, driver for tweak bone, and constraint for control bone (pole and IK control)
add retarget animation, for now only support mannequin and mixamo skeleton.
any information will be update soon
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