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@andrebq andrebq released this 16 Oct 09:03
· 22 commits to master since this release

exp

[0.0.1]

Changes

  • removendo profiler
  • urls
  • atualizando rotas
  • habilitando get no bucket-cli
  • better http routes
  • sort and size control
  • database alter and forcing limit on FetchBuckets
  • streamming buckets
  • removendo validacao extra
  • better filter to bucket get
  • gofmt and bucket delete (need new initdb or update)
  • counting buckets
  • main.go
  • bucket cli
  • simple kv store
  • Statsd - statistics daemon
  • fixed some url <-> filepath mapping bugs
  • working view/projection matrix
  • uvrect working
  • working with a purple square.
  • a valid white triangle loaded from a texture
  • prototype of the render queue and the gold old red triangle
  • small fixes on js
  • make gocm.css a better citizen
  • Save and Find by Oid. Oid is now composed of LocalId and DB
  • fix resize problem in chrome and better api
  • rename BinaryWriter to BinaryBuffer since it can read too
  • initial test case for odb put and get by oid
  • initial api
  • simple codemirror wrapper for go
  • basic window management
  • create windows
  • initial work on opala engine
  • initial work on rigidbody
  • Initial work on the png debug draw
  • reusing polygon data from Agon googlmath
  • Just playing with figo
  • Compiling OK but test won't pass
  • initial work to implement Body.CreateFixture
  • implemented Body type (without ccd)
  • initial work to port jbox2d to Go
  • Using Projection X View X Model matrices.
  • PyramidStack test and benchmark
  • Initial port of pyramidstack code to Go
  • Helloworld sample from Chipmunk docs working
  • Initial work
  • Tutorial 2 from opengl-tutorial.org completed
  • opengl gui barebones + justshootit
  • Split a .png file using as input the SpritDecomposer output
  • CreateKeyword is working
  • using a kvdb as backend for graph data
  • removing old implementation
  • very simple client
  • removing [
  • Read/Write nodes to db
  • Node and Node Contents
  • functions to create nodes/edges/nodecontents/keywords
  • PgConn test
  • initial sql scripts
  • sidebar
  • proof of concept
  • initial work on the sidebar component
  • initial work on the grid layout (many thanks to gridster.js)
  • static site
  • make go-lint happy
  • go fmt
  • Better doc
  • Fix unexported fields
  • moving the httpfs to his own package
  • gofmt
  • Better separation from httpfs and the main server
  • httpecho server
  • handling POST and creating directories.
  • initial work on POST/PUT
  • davd enabled read access to raw file and metadata (stat)
  • now32
  • andrebq-tools
  • gave up on ftp, goingo to webdav (vim supports both)
  • ftp commands until pasv (coffee time)
  • initial work on my pl experiment
  • ignore binary files
  • send Rerror to Tauth.
  • fix read to return when fc.Offset >= file size
  • gofmt
  • httpdev fixes
  • included method map router
  • httpdev initial commit
  • webrouter -- don't use, need more testing
  • appsig library
  • sample pong server
  • broker plumbing almost done, pending session
  • rename SessionBroker to Broker
  • initial work on ws proxy
  • Include some checks to ensure only refs
  • Initial work to handle objects
  • Merge branch 'master' of github.com:andrebq/exp
  • simple vm toy
  • qid and uint64 impl
  • 9pjs
  • head doc
  • better doc
  • Twrite done
  • Twrite not working (strange behavior on fid map)
  • Tcreate
  • Removed Walk method from FileExplorer
  • dummyExplorer file mode
  • Tread - reading directories
  • Fixed Twalk
  • fixed Tread to handle io.EOF
  • Tclunk, fixed Topen and Tread
  • Tread
  • go fmt
  • Topen
  • Added the bind between newfid and the last qid
  • Tattach, Tversion, Twalk
  • 9p server
  • fix rotation issue
  • Loading color information if possible.
  • Keyboard handling: zoom (w/s) rot (1/2/3)
  • Copyright and cleaning up
  • Auto-load new shader code
  • Moving shader to separated files
  • Loading other resources (not only cube.dae)
  • Loading using assimp
  • Fix .gitignore
  • User VBO instead of VAO
  • Initial work on modern OpenGL
  • Changed \s* for \s+. Make 1 space required.
  • Added the lexer
  • More testing and gofmt

[0.0.1] 8e67162...0.0.1