You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Already working on the spell list but this request is to placehold management of weapon/armor/item/adventurer/dungeon/boss spells & enchantments.
Spells are complex and may affect attributes, game mechanics (e.g. hp, AC, dis/advantage) as well as summon monsters, magical items and leave persisting effects.
Intention is to deliver code keeping true to the d&d20 mechanics and interfaces for others to lego build UX and components on top. Please reach out to me on discord. e.g. looking for community to build UX to equip spells prior to dungeon, remove effects from adventuring, mint enhancements for items in the economy
Only myself at this point: will limit to core mechanisms
The text was updated successfully, but these errors were encountered:
Already working on the spell list but this request is to placehold management of weapon/armor/item/adventurer/dungeon/boss spells & enchantments.
Spells are complex and may affect attributes, game mechanics (e.g. hp, AC, dis/advantage) as well as summon monsters, magical items and leave persisting effects.
Intention is to deliver code keeping true to the d&d20 mechanics and interfaces for others to lego build UX and components on top. Please reach out to me on discord. e.g. looking for community to build UX to equip spells prior to dungeon, remove effects from adventuring, mint enhancements for items in the economy
Only myself at this point: will limit to core mechanisms
The text was updated successfully, but these errors were encountered: