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Ironwail 0.3.0

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@andrei-drexler andrei-drexler released this 08 Jan 00:48
· 1055 commits to master since this release

⚠️ Note: this release is outdated, please download the latest one instead.

Changelog

  • tentative new name; too edgy?
  • added fallback path for slightly older GPUs (see updated requirements below)
  • more CPU & GPU rendering optimizations (e.g. +~20% on ad_tears)
  • more loading time optimizations for complex maps
  • new software emulation mode (r_softemu 0=off / 1=subtle / 2=balanced / 3=raw)
  • support for lightmapped liquids (r_litwater 0/1)
  • fixed various vid_restart issues and simplified it to be practically instant
  • changed vid_vsync, vid_fsaa and gl_texture_anisotropy to apply immediately (no vid_restart required)
  • fixed various stability and Intel compatibility issues (big thank you to @j4reporting for all the testing!)
  • added lightstyle interpolation for reduced eyestrain (r_lerplightstyles 0/1/2) - thanks, @mhQuake!
  • added more options to the video menu
  • r_scale > 4 now allowed on high-res screens
  • fixed 'texture not aligned to 16 pixels' crash in mg1/horde2
  • added code to handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
  • updated SDL2 to 2.0.18

System requirements

Note: these requirements might not be 100% accurate since they are based solely on reported OpenGL capabilities.
There could still be unforeseen compatibility issues.

Minimum GPU Recommended GPU
NVIDIA GeForce GT 420 ("Fermi" 2010) GeForce GT 630 or newer ("Kepler" 2012)
AMD Radeon HD 5450 ("TeraScale 2" 2009) Radeon HD 7700 series or newer ("GCN" 2012)
Intel HD Graphics 4200 ("Haswell" 2012) HD Graphics 620 ("Kaby Lake" 2016) or newer