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Texture.h
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Texture.h
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/*
Copyright 2011 Etay Meiri
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#include <string>
#include "OpenGLincludes.h"
#include "Shader.h"
class Texture
{
public:
Texture(GLenum TextureTarget, const std::string& FileName);
bool Load();
void Bind(GLenum TextureUnit, Shader *shader);
GLuint m_textureObj;
private:
std::string m_fileName;
GLenum m_textureTarget;
unsigned char *image_data;
int image_width;
int image_height;
int image_pixel_components;
};
#endif /* TEXTURE_H */