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Virtual Reality Tour, using Unity with OpenXR, in a 3D Model of my University with 360º Hotpots in points of interests (such as "unique" classrooms or studiums) with small "game" mechanics.

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andresilmor/EsACT-IPB-Tour-VR-Project

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EsACT Tour (VR Project)

This is my project for the "Integrated Project" curricular unit to my third and last year, and can be considered my "degree end project".

It was "a hell of an opportunity", being a challenge gived to me by a teacher outside of this curricular unit in the previous semester, basically its the use of the university recently acquired VR equipment (HTC Vive Pro and HTC Vive Pro Eye) and the development for VR ambient.

Because it was my first time with such technology my project had a lot of research from storytelling till UI/UX design, being programming the main subject, at the end I decided to use the Unity Engine, due to have already some knowledge in that engine, and the more recent aspects/technologies such as XR Plugin Management, Unity XR Interaction Toolkit and the recently integrated OpenXR as also the New Input System, being required to the OpenXR.

In matters of my project, due to some extern problems I couldn't proceed with my initial goal, so I decided to create a virtual tour/exploration of the EsACT, my school.

At the end of the "Integrated Project" and in this version of the EsACT Tour theres still some matters to take care, mainly the Design and Sound component but also some minor erros in the development such as the colliders in the stairs, some icons that appear when shouldn't, and the bigger one, relationated with some canvas not being interactable. Theres also the need of a refracturation in the code becaude it turned out in a "code smell" because being a "first-timer".

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Virtual Reality Tour, using Unity with OpenXR, in a 3D Model of my University with 360º Hotpots in points of interests (such as "unique" classrooms or studiums) with small "game" mechanics.

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