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SetClickDistance bug #132

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123DMWM opened this issue Nov 2, 2013 · 3 comments
Closed

SetClickDistance bug #132

123DMWM opened this issue Nov 2, 2013 · 3 comments

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@123DMWM
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123DMWM commented Nov 2, 2013

The client some how only allows up to 20~ blocks

@UnknownShadow200
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I believe (with 99% certainty) that the cause is in the level class, specifically:

public MovingObjectPosition clip(Vec3D var1, Vec3D var2) {
                ...
                int var9 = 20;

changing var9 to a larger number such as 200 enabled picking of close to 200 blocks, when the reach distance was also set to >= 200.

@123DMWM
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123DMWM commented Mar 1, 2014

Holy crap...it was seriously that obvious and I spent like a whole 12 hours trying to fix it once...

@Jonty800
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Jonty800 commented Mar 1, 2014

Same!

123DMWM added a commit that referenced this issue Mar 1, 2014
@123DMWM 123DMWM closed this as completed Mar 1, 2014
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