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jailbreakerz.py
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jailbreakerz.py
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import os
from cocos.director import director
from cocos.layer import Layer
from cocos.scene import Scene
from cocos.scenes.transitions import *
from cocos.actions import *
from cocos.sprite import *
from cocos.menu import *
from cocos.text import *
from pyglet import font
from score import ScoreLayer
import pyglet
import sound
import credits
import game
class Background(Layer):
def __init__(self):
super(Background, self).__init__()
self.img = pyglet.resource.image('media/imgs/wall_bg_dark.jpg')
def draw(self):
glPushMatrix()
self.transform()
self.img.blit(0,0)
glPopMatrix()
class Shadow(Layer):
def __init__(self):
super(Shadow, self).__init__()
label = Label('Jailbreakerz',
font_name='against myself',
font_size=70,
anchor_x='center', anchor_y='center',
color=(0, 0, 0, 200)
)
label.position = 400, 497
self.add(label)
label = Label('Start',
font_name='against myself',
font_size=46,
anchor_x='center', anchor_y='center',
color=(0, 0, 0, 200)
)
label.position = 400, 188
self.add(label)
label = Label('Credits',
font_name='against myself',
font_size=46,
anchor_x='center', anchor_y='center',
color=(0, 0, 0, 200)
)
label.position = 400, 125
self.add(label)
label = Label('Quit',
font_name='against myself',
font_size=46,
anchor_x='center', anchor_y='center',
color=(0, 0, 0, 200)
)
label.position = 400, 62
self.add(label)
class MainMenu(Menu):
def __init__(self):
super(MainMenu, self).__init__('Jailbreakerz')
self.font_title['font_size'] = 70
self.font_title['font_name'] = "against myself"
self.font_title['color'] = (255, 255, 255, 255)
self.font_title['anchor_y'] = "top"
self.font_item['font_size'] = 46
self.font_item['font_name'] = "against myself"
self.font_item['color'] = (0xf6, 0xef, 0x8f, 255) #F6DF8F
self.font_item_selected['font_size'] = 50
self.font_item_selected['font_name'] = "against myself"
self.font_item_selected['color'] = (255, 255, 255, 255)
self.menu_valign = BOTTOM
items = []
items.append(MenuItem('Start', self.on_start))
items.append(MenuItem('Credits', self.on_credits))
items.append(MenuItem('Quit', self.on_quit))
self.create_menu(items)
sound.player.queue(pyglet.resource.media('media/sounds/fundogame.mp3'))
sound.player.eos_action = 'loop'
#sound.player.play()
def on_start(self):
game_scene = game.Game()
game_scene.add(ScoreLayer(), z=2)
director.push( game_scene )
def on_credits(self):
scene = Scene(Background())
scene.add(credits.Credits())
director.push(scene)
def on_quit(self):
pyglet.app.exit()
if __name__ == "__main__":
font_path = os.path.join( os.path.dirname(__file__), 'media/font')
font.add_directory(font_path)
director.init(resizable=False, width=800, height=600)
scene = Scene(Background())
scene.add(MainMenu(), z=2)
scene.add(Shadow(), z=1)
director.run(scene)