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Lighting setup guide #7
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Apparently you are on the development branch which injects some blue emissive lighting into the initially black texture for testing purposes. Most of this you would have to implement yourself into the example application, or, if you already have your own OpenGL renderer, you can integrate this library into your project and just render your scene as always to compute indirect lighting bounces. Hope this helps :) |
Hey @ands thanks and no worries! 😄 Noted on the development branch setup and I'll just do more tests. Keep it up, this is awesome! 👍 |
Have fun ;) (what did you note on the development branch setup?) |
Ah yes, just this part that you mentioned 😄
thanks. |
Is there a quick step or guide on how to setup different types of lighting, position, color, etc?
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