Playing around with texture-based color lookup tables using glsl-lut:
Mainly I'm experimenting with running the base lookup table through various Photoshop filters and seeing what happens. So for the above image, I started with this default image:
And ran it through the Photoshop "pointellize" filter to get this:
Now when I run this through glsl-lut I get some interesting effects.
git clone https://github.com/andyinabox/sketch-glsl-lut.git
cd sketch-glsl-lut
npm install
npm start