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Virdomort

Virtual entity rendering/diffing/patching implementation for Haxe.

Project goal

Provide an implementation of virtual "DOM" (or other entity) creation, diffing, and patching for a variety of rendering targets, including the browser DOM, SVG, Canvas (?), etc.

Basically, rather than drawing to a rendering target directly, the end user will create virtual entity trees, and the framework will either render new "real" entities, or diff and patch existing rendered entities.

TODO

  • diff/patch algorithm for virtual nodes
  • benchmarking
  • more examples (DOM, SVG, canvas?, pixi.js?, etc.)

Examples

See: Basic example