Virtual entity rendering/diffing/patching implementation for Haxe.
Provide an implementation of virtual "DOM" (or other entity) creation, diffing, and patching for a variety of rendering targets, including the browser DOM, SVG, Canvas (?), etc.
Basically, rather than drawing to a rendering target directly, the end user will create virtual entity trees, and the framework will either render new "real" entities, or diff and patch existing rendered entities.
- diff/patch algorithm for virtual nodes
- benchmarking
- more examples (DOM, SVG, canvas?, pixi.js?, etc.)
See: Basic example