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Heya, I think what you are observing here is a feature, not a bug.
There is a conversation factor from food item -> rot. Sometimes it does not convert to 1 full rot - in those cases the game decide randomly to place one rot or have it be empty. This should happen especially if you only had few servings and or meals with few ingredients.
I do think this is a bug, simply because the food to rot rounding -if any- should have already taken place in the crock on the shelf. The crock's infobox shows "contains rot" and grabbing an item from a shelf should never modify its content if you want an intuitive behaviour.
If the rot "serving" is between 0 and 1, the probability-based rot disappearance should happen when you clean up a crock in water but not when you grab the crock from a shelf.
Besides, as demonstrated in this other bug report here, I managed to make rot disappear despite a very heavy meal (4 servings, untouched, meaning the crock contained 8 grains + 8 fruits before rotting which should definitely result in more than 1 rot "serving").
Game Version: 1.17.0-pre3
Platform: kubuntu
Modded: No
SP/MP: Singleplayer survival or creative
Description
When the content of a crock is rotten, the crock gets empty when taken in inventory.
How to reproduce
Expected behavior
The crock should contain rot that can be thrown to the compost barrel.
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