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Game Version: 1.17.3 Platform: Linux Modded: No SP/MP: Multiplayer
Description
Hi! I'm hosting a linux server (v1.17.3) and logging onto it with windows clients (also v1.17.3).
I set /worldconfig deathPunishment keep and restarted the server, but on death I still lose my inventory.
I checked the server directories and after setting deathPunishment,
there is a assets/survival/patches/keepinventory.json file created, it has the following contents:
These are probably not related, but I'm getting them while playing and there is a temporal rift nearby. I got these errors in the session where I tried the keep inventory setting.
14.9.2022 08:54:44 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object
at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity (Vintagestory.API.Common.IBlockAccessor blockAccessor, Vintagestory.API.Common.Entities.EntityPr
operties& properties, Vintagestory.API.MathTools.Vec3d spawnPosition, System.Int64 herdId) [0x000ba] in <f01e2cfb17af4d6e8438cdb4242c5d13>:0
at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity (Vintagestory.API.Common.IBlockAccessor blockaccessor, Vintagestory.API.Common.Entities.EntityProperties& p
roperties, Vintagestory.API.MathTools.Vec3d position, System.Int64 herdId) [0x00028] in <6215ae1029cd4696b4c4b2c34106b061>:0
14.9.2022 08:54:44 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object
at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity (Vintagestory.API.Common.IBlockAccessor blockAccessor, Vintagestory.API.Common.Entities.EntityPr
operties& properties, Vintagestory.API.MathTools.Vec3d spawnPosition, System.Int64 herdId) [0x000ba] in <f01e2cfb17af4d6e8438cdb4242c5d13>:0
at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity (Vintagestory.API.Common.IBlockAccessor blockaccessor, Vintagestory.API.Common.Entities.EntityProperties& p
roperties, Vintagestory.API.MathTools.Vec3d position, System.Int64 herdId) [0x00028] in <6215ae1029cd4696b4c4b2c34106b061>:0
14.9.2022 08:54:44 [Error] Exception thrown during handling event OnTrySpawnEntity: System.NullReferenceException: Object reference not set to an instance of an object
at Vintagestory.GameContent.SystemTemporalStability.Event_OnTrySpawnEntity (Vintagestory.API.Common.IBlockAccessor blockAccessor, Vintagestory.API.Common.Entities.EntityPr
operties& properties, Vintagestory.API.MathTools.Vec3d spawnPosition, System.Int64 herdId) [0x000ba] in <f01e2cfb17af4d6e8438cdb4242c5d13>:0
The text was updated successfully, but these errors were encountered:
Game Version: 1.17.3
Platform: Linux
Modded: No
SP/MP: Multiplayer
Description
Hi! I'm hosting a linux server (v1.17.3) and logging onto it with windows clients (also v1.17.3).
I set
/worldconfig deathPunishment keep
and restarted the server, but on death I still lose my inventory.I checked the server directories and after setting
deathPunishment
,there is a
assets/survival/patches/keepinventory.json
file created, it has the following contents:So the setting is there, just not working.
How to reproduce
/worldconfig deathPunishment keep
and restartExpected behavior
Keep inventory on death.
Screenshots
Logs
These are probably not related, but I'm getting them while playing and there is a temporal rift nearby. I got these errors in the session where I tried the keep inventory setting.
The text was updated successfully, but these errors were encountered: