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Efficient and rich featured quests system for Unreal Engine 4

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angelhodar/OpenRPG_Quest

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OpenRPG_Quest

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This simple but rich featured quests system will allow you to create any type of quest you want! From linear based (and boring) quests commonly seen in many RPG games (go to certain location, then talk to a NPC, then kill 5 amount of an especific monster, then..., and then finish the quest) to tree based quests that will allow you to create subgoals requirements that has to be completed before going to the next goal. Everthing easily customisable and ready to be as flexible as you may need.

Features

  • All quests data are datatable driven, so you can configure all your quests from a simple table!
  • A default set of common quest types implemented out of the box: timed quests, chainable, repeatable, unique, etc.
  • From linear and single goal based to tree based subgoals to meet your game history and requirements.
  • Quests rewards system easily customisable to adapt to your own game logic.
  • World quest indicators (enemies, NPC, locations, etc) and goals progress tracking.

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Efficient and rich featured quests system for Unreal Engine 4

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