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Rewrite shadow mapping to use virtual texturing. #8

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Angelo1211 opened this issue Nov 29, 2018 · 1 comment
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Rewrite shadow mapping to use virtual texturing. #8

Angelo1211 opened this issue Nov 29, 2018 · 1 comment
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enhancement New feature or request
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@Angelo1211
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Dynamic shadow mapping is currently the most expensive operation on the renderer, yet it still looks pretty awful. It's also implemented in a way that does not scale well at all and causes way too many API calls. It would be worth it to attempt to implement a more robust system like virtual texturing as seen here:

http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

It would be also worth it to research shadow mapping techniques that leverage the Cluster shading algorithm like the one in the Emil Persson and Ola Olsson talk.

@Angelo1211 Angelo1211 added the enhancement New feature or request label Nov 29, 2018
@Angelo1211 Angelo1211 added this to the Update #1 milestone Nov 29, 2018
@Angelo1211 Angelo1211 self-assigned this Nov 29, 2018
@Angelo1211
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Closing, project is not actively maintained anymore.

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