-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
15 changed files
with
892 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
// Anima Engine. The quirky game engine | ||
// Copyright (C) 2016 Dragoș Tiselice | ||
// | ||
// This Source Code Form is subject to the terms of the Mozilla Public | ||
// License, v. 2.0. If a copy of the MPL was not distributed with this | ||
// file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
|
||
use glium::glutin::Event; | ||
|
||
use super::IntermediateEvent; | ||
|
||
/// A `trait` that contains all either `Raw` or `Intermediate` input events. | ||
#[derive(Debug)] | ||
pub enum InputEvent { | ||
Raw(Event), | ||
Intermediate(IntermediateEvent) | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
// Anima Engine. The quirky game engine | ||
// Copyright (C) 2016 Dragoș Tiselice | ||
// | ||
// This Source Code Form is subject to the terms of the Mozilla Public | ||
// License, v. 2.0. If a copy of the MPL was not distributed with this | ||
// file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
|
||
//! A `mod` containing intermediate `InputEvent` generators that work on specific areas of the | ||
//! screen. | ||
|
||
mod selectable_area; | ||
|
||
pub use self::selectable_area::SelectableArea; | ||
pub use self::selectable_area::SpecialSelect; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,136 @@ | ||
// Anima Engine. The quirky game engine | ||
// Copyright (C) 2016 Dragoș Tiselice | ||
// | ||
// This Source Code Form is subject to the terms of the Mozilla Public | ||
// License, v. 2.0. If a copy of the MPL was not distributed with this | ||
// file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
|
||
use std::time::Duration; | ||
|
||
use glium::glutin::MouseButton; | ||
|
||
use super::super::Intermediate; | ||
use super::super::super::{InputEvent, IntermediateEvent}; | ||
|
||
pub struct SelectableArea { | ||
pub id: u32, | ||
pub x: i32, | ||
pub y: i32, | ||
pub width: i32, | ||
pub height: i32, | ||
special: Option<SpecialSelect>, | ||
pressed: Option<(i32, i32)>, | ||
special_pressed: Option<(i32, i32)> | ||
} | ||
|
||
impl SelectableArea { | ||
pub fn new(id: u32, x: i32, y: i32, width: i32, height: i32, | ||
special: Option<SpecialSelect>) -> SelectableArea { | ||
SelectableArea { | ||
id: id, | ||
x: x, | ||
y: y, | ||
width: width, | ||
height: height, | ||
special: special, | ||
pressed: None, | ||
special_pressed: None | ||
} | ||
} | ||
|
||
fn inside(&self, x: i32, y: i32) -> bool { | ||
let dx = x - self.x; | ||
let dy = y - self.y; | ||
|
||
0 <= dx && dx <= self.width && | ||
0 <= dy && dy <= self.height | ||
} | ||
} | ||
|
||
impl<'a> Intermediate for &'a mut SelectableArea { | ||
fn process(self, input: Vec<InputEvent>, dt: Duration) -> Vec<InputEvent> { | ||
input.into_iter().filter_map(|event| { | ||
match event { | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorPressed(x, y, MouseButton::Left) | ||
) if self.pressed.is_none() && self.inside(x, y) => { | ||
self.pressed = Some((x, y)); | ||
|
||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectablePressed(self.id, x, y) | ||
)) | ||
}, | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorPressed(x, y, MouseButton::Left) | ||
) if self.inside(x, y) => { | ||
let old = self.pressed.unwrap(); | ||
|
||
if old == (x, y) { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectablePressed(self.id, x, y) | ||
)) | ||
} else { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectableDragged(self.id, x, y) | ||
)) | ||
} | ||
}, | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorReleased(x, y, MouseButton::Left) | ||
) if self.pressed.is_some() && self.inside(x, y) => { | ||
self.pressed = None; | ||
|
||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectableReleased(self.id, x, y) | ||
)) | ||
}, | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorPressed(x, y, button) | ||
) if self.special_pressed.is_none() && self.inside(x, y) && | ||
self.special.is_some() && self.special.unwrap().button == button => { | ||
|
||
self.special_pressed = Some((x, y)); | ||
|
||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectableSpecialPressed(self.id, x, y) | ||
)) | ||
}, | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorPressed(x, y, button) | ||
) if self.inside(x, y) && | ||
self.special.is_some() && self.special.unwrap().button == button => { | ||
|
||
let old = self.special_pressed.unwrap(); | ||
|
||
if old == (x, y) { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectableSpecialPressed(self.id, x, y) | ||
)) | ||
} else { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectableSpecialDragged(self.id, x, y) | ||
)) | ||
} | ||
}, | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorReleased(x, y, button) | ||
) if self.special_pressed.is_some() && self.inside(x, y) && | ||
self.special.is_some() && self.special.unwrap().button == button => { | ||
|
||
self.special_pressed = None; | ||
|
||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::SelectableSpecialReleased(self.id, x, y) | ||
)) | ||
}, | ||
event => Some(event) | ||
} | ||
}).collect() | ||
} | ||
} | ||
|
||
#[derive(Clone, Copy)] | ||
pub struct SpecialSelect { | ||
pub button: MouseButton, | ||
pub touch_time: Duration | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,141 @@ | ||
// Anima Engine. The quirky game engine | ||
// Copyright (C) 2016 Dragoș Tiselice | ||
// | ||
// This Source Code Form is subject to the terms of the Mozilla Public | ||
// License, v. 2.0. If a copy of the MPL was not distributed with this | ||
// file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
|
||
use std::time::Duration; | ||
|
||
use glium::glutin::{Event, MouseButton, TouchPhase}; | ||
|
||
use super::Intermediate; | ||
use super::super::InputEvent; | ||
use super::super::IntermediateEvent; | ||
|
||
/// A `struct` that converts cursor events to button events. | ||
pub struct Button { | ||
pub id: u32, | ||
pub x: i32, | ||
pub y: i32, | ||
pub width: i32, | ||
pub height: i32, | ||
pressed: bool | ||
} | ||
|
||
impl Button { | ||
/// Creates a rectangular `Button` with ID `id`. | ||
pub fn new(id: u32, x: i32, y: i32, width: i32, height: i32) -> Button { | ||
Button { | ||
id: id, | ||
x: x, | ||
y: y, | ||
width: width, | ||
height: height, | ||
pressed: false | ||
} | ||
} | ||
|
||
fn inside(&self, x: i32, y: i32) -> bool { | ||
let dx = x - self.x; | ||
let dy = y - self.y; | ||
|
||
0 <= dx && dx <= self.width && | ||
0 <= dy && dy <= self.height | ||
} | ||
} | ||
|
||
impl<'a> Intermediate for &'a mut Button { | ||
fn process(self, input: Vec<InputEvent>, _dt: Duration) -> Vec<InputEvent> { | ||
input.into_iter().filter_map(|event| { | ||
match event { | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorPressed(x, y, MouseButton::Left) | ||
) if self.inside(x, y) => { | ||
self.pressed = true; | ||
|
||
Some(InputEvent::Intermediate(IntermediateEvent::ButtonPressed(self.id))) | ||
}, | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorPressed(_, _, MouseButton::Left) | ||
) if self.pressed => { | ||
Some(InputEvent::Intermediate(IntermediateEvent::ButtonPressed(self.id))) | ||
}, | ||
InputEvent::Intermediate( | ||
IntermediateEvent::CursorReleased(x, y, MouseButton::Left) | ||
) if self.pressed => { | ||
self.pressed = false; | ||
|
||
if self.inside(x, y) { | ||
Some(InputEvent::Intermediate(IntermediateEvent::ButtonReleased(self.id))) | ||
} else { | ||
Some(InputEvent::Intermediate(IntermediateEvent::ButtonCanceled(self.id))) | ||
} | ||
}, | ||
InputEvent::Raw(Event::Touch(touch)) => { | ||
match touch.phase { | ||
TouchPhase::Started => { | ||
if self.pressed { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::ButtonPressed(self.id)) | ||
) | ||
} else { | ||
let (x, y) = touch.location; | ||
let (x, y) = (x as i32, y as i32); | ||
|
||
if self.inside(x, y) { | ||
self.pressed = true; | ||
|
||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::ButtonPressed(self.id)) | ||
) | ||
} else { | ||
Some(InputEvent::Raw(Event::Touch(touch))) | ||
} | ||
} | ||
}, | ||
TouchPhase::Moved => { | ||
if self.pressed { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::ButtonPressed(self.id)) | ||
) | ||
} else { | ||
Some(InputEvent::Raw(Event::Touch(touch))) | ||
} | ||
}, | ||
TouchPhase::Ended => { | ||
if self.pressed { | ||
self.pressed = false; | ||
|
||
let (x, y) = touch.location; | ||
let (x, y) = (x as i32, y as i32); | ||
|
||
if self.inside(x, y) { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::ButtonReleased(self.id)) | ||
) | ||
} else { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::ButtonCanceled(self.id)) | ||
) | ||
} | ||
} else { | ||
Some(InputEvent::Raw(Event::Touch(touch))) | ||
} | ||
}, | ||
TouchPhase::Cancelled => { | ||
if self.pressed { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::ButtonCanceled(self.id)) | ||
) | ||
} else { | ||
Some(InputEvent::Raw(Event::Touch(touch))) | ||
} | ||
} | ||
} | ||
}, | ||
event => Some(event) | ||
} | ||
}).collect() | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,73 @@ | ||
// Anima Engine. The quirky game engine | ||
// Copyright (C) 2016 Dragoș Tiselice | ||
// | ||
// This Source Code Form is subject to the terms of the Mozilla Public | ||
// License, v. 2.0. If a copy of the MPL was not distributed with this | ||
// file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
|
||
use std::collections::HashMap; | ||
use std::time::Duration; | ||
|
||
use glium::glutin::{Event, ElementState, MouseButton}; | ||
|
||
use super::Intermediate; | ||
use super::super::{InputEvent, IntermediateEvent}; | ||
|
||
/// A `struct` that converts raw mouse inputs to cursor events. | ||
pub struct Cursor { | ||
pub pos: Option<(i32, i32)>, | ||
pub pressed : HashMap<MouseButton, bool> | ||
} | ||
|
||
impl Cursor { | ||
/// Creates a `Cursor` without an initial position and without any pressed buttons. | ||
pub fn new() -> Cursor { | ||
Cursor { | ||
pos: None, | ||
pressed: HashMap::new() | ||
} | ||
} | ||
} | ||
|
||
impl<'a> Intermediate for &'a mut Cursor { | ||
fn process(self, input: Vec<InputEvent>, _dt: Duration) -> Vec<InputEvent> { | ||
let mut output = input.into_iter().filter_map(|event| { | ||
match event { | ||
InputEvent::Raw(Event::MouseMoved(x, y)) => { | ||
self.pos = Some((x, y)); | ||
|
||
None | ||
}, | ||
InputEvent::Raw(Event::MouseInput(ElementState::Pressed, button)) => { | ||
self.pressed.insert(button, true); | ||
|
||
None | ||
}, | ||
InputEvent::Raw(Event::MouseInput(ElementState::Released, button)) => { | ||
self.pressed.insert(button, false); | ||
|
||
if let Some((x, y)) = self.pos { | ||
Some(InputEvent::Intermediate( | ||
IntermediateEvent::CursorReleased(x, y, button) | ||
)) | ||
} else { | ||
None | ||
} | ||
}, | ||
event => Some(event) | ||
} | ||
}).collect::<Vec<_>>(); | ||
|
||
if let Some((x, y)) = self.pos { | ||
for (button, pressed) in self.pressed.iter() { | ||
if *pressed { | ||
output.push(InputEvent::Intermediate( | ||
IntermediateEvent::CursorPressed(x, y, *button)) | ||
); | ||
} | ||
} | ||
} | ||
|
||
output | ||
} | ||
} |
Oops, something went wrong.