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Merge pull request #12 from jakobharder/devel/v2
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v2: optionally integrate DLC12 and some other improvements
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jakobharder committed Aug 6, 2023
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45 changes: 24 additions & 21 deletions README.md
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<p align="center">
<a href="https://git.io/anno-mods"><img src="https://github.com/anno-mods.png"></a>
</p>

<h1 align="center">:fire: New World Tourism</h1>

<p align="center">
<img src ="https://staticdelivery.nexusmods.com/mods/2820/images/196/196-1630445384-1489610267.jpeg">
<img src ="./doc/screen0.jpg">
</p>

<p align="left">
[Gameplay] New World Tourism is a new mod that adds tropical hotels, restaurants, bars and Cafés, altogether with a total of nine newly designed recipes for them. Be it the new Pamonha, Banana Bread or the headfreezing fruit sorbet, the tourists cannot wait to taste all the new world specialities, as well as your local population who will have a great time visiting your restaurants.
</p>
[Gameplay] New World Tourism is a new mod that adds tropical hotels, restaurants, bars and cafés, altogether with a total of nine newly designed recipes for them. Be it the new Pamonha, Banana Bread or the headfreezing fruit sorbet, the tourists cannot wait to taste all the new world specialities, as well as your local population who will have a great time visiting your restaurants.

<p align="left">
The New World also get's a new monument (forgive us, it does not have building phases because they are stupidly time consuming to do right): After constructing a total of 8 Tropical Hotels, you can welcome Tourists to the Restaurant "La Reine" around Christo Redentor!
</p>
The New World also get's a new monument: After gathering 1500 tourists, you can welcome Tourists to the Restaurant "La Reine" around Christo Redentor!

So, essentially, this is an extension of the tourist season DLC to the New World. Of course, this mod will require the Tourist Season DLC.

Additionally, the mod integrates well with New World Rising DLC, but it does not require it.

We wish you much fun with this mod!

<p align="left">
So, essentially, this is an extension of the tourist season DLC to the New World. Of course, this mod will require the Tourist Season DLC.
We wish you much fun with this mod!
</p>
<p align="center">
Fam, DaLexy and Taubenangriff
</p>

<h1></h1>
## 2.0 Changes

The changes are save game compatible, but you may need to adjust your production and move Christo Redentor.

- Integrated season 4 goods as lifestyle needs
- Replaced fur need with ponchos
- Added construction menu entries in type sorting
- Added creative mode unlocks
- Reduced tile size of Christo Redentor monument

## Credits

We want to specifically thank all the people who helped translate this mod into every possible language in their free time!

Expand All @@ -40,9 +44,8 @@ We want to specifically thank all the people who helped translate this mod into
An additional thanks goes to Lordys/xormenter who provided a hotel reskin for this mod!
Also, thanks to Jakob for development on Version 1.2!

<h1></h1>
## Bug Reports and Contact

Please check and report bugs at [Issues](https://github.com/anno-mods/New-World-Tourism/issues).

<p align="center">Please check and report bugs at the <a href="https://github.com/anno-mods/New-World-Tourism/issues">Issues</a></p>
<br />
<p align="center"><a href="https://www.nexusmods.com/anno1800/mods/196">Nexusmods Mirror</a> <br/>
<a href="https://discord.com/invite/KtfWbev">Discord: Anno 1800 Modcorner</a></p>
[Discord: Anno 1800 Modcorner](https://discord.com/invite/KtfWbev)

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57 changes: 0 additions & 57 deletions [Gameplay] New World Tourism, Small Monument Base/modinfo.json

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