Blobby effect using helper functions from the Two.js library.
function change(part, attr, min, max, deltaMin, deltaMax, x) { let delta = Math.random() * (deltaMax - deltaMin) + deltaMin; if (part[x]) { part[attr] += delta; } else if (!part[x]) { part[attr] -= delta; } if (part[attr] <= min) { part[x] = true; } else if (part[attr] >= max) { part[x] = false; } }