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2D Particle System using Canvas

A simple lightweight 2D particle system using Canvas.

  • Multiple particle systems can be bound to the same canvas
  • Particles speed remain the same regardless of the refreshing rate
  • Less than 10 KB
  • Refresh rate independant : particles have the same behaviour between 60hz / 144hz monitors

Check the demo page

Usage

  • Create a canvas with an id
  • Import dist/2d-canvas-image-particles.min.js
  • Create a new ParticleSystem : new ParticleSystem(canvas_id, image_path, options);

Example

<canvas id="js-canvas"></canvas>

<script src="dist/2d-canvas-image-particles.min.js"></script>
<script>
    new ParticleSystem('js-canvas', 'images/default-particle.png', {
        cursorMode: CursorMode.Zoom
    });
</script>

You can check the demo page's sources for more examples.

Options

{
    maxParticles: number,
    velocityAngle: [min, max],
    speed: [min, max],
    rotationStartAngle: [min, max],
    cursorMode: CursorMode,     // (CursorMode.Bounce, CursorMode.Zoom, CursorMode.Light),
    rotationMode: RotationMode, // (RotationMode.None, RotationMode.Random, RotationMode.FollowVelocity)
    rotationSpeed: [min, max],
    rotationSpeedSizeScale: number
    minimumRotationSpeed: number // if min is negative and max is positive
    tint: new Tint('#hexColor', opacity),
    width: [min, max],
    height: [min, max],
    addOnClickNb: number,
    density: number,
    cursorRadius: number
}

Cursor Modes

  • CursorMode.Bounce: particles will bounce off the cursor.
  • CursorMode.Zoom: the closer the cursor is, the bigger the particles are.
  • CursorMode.Light: works with Tint. Particles will enlight when cursor is close.

Rotation Modes

  • RotationMode.None
  • RotationMode.Random
  • RotationMode.FollowVelocity: Will follow the specified velocity (use it with CursorMode.Bounce so the particles go back to their base velocity, this is used for the rain example)

Build from sources

  • npm install
  • npm run build

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A simple lightweight 2D particle system using Canvas.

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