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Notes for updating to Meteor 0.9.0

This package is now called anti:texture.

Texture.js

This simple snipped is intended for ease image generation when designing a web page.

Installation

For Meteor.js projects, simply use

meteor add anti:texture

For other applications, download texture.js file from this repo and add it to your project. Notice that this script currently depend on jQuery.

Usage

Texture(element, options, drawer);
  • element - DOM element that will receive generated image as background-image property. Notice that background images can stack, so you can use this to add random noise to existing image or gradient, or just stack several generated images.

  • options - object with optional settings:

    • name - name of the texture, used to ensure that the same image isn't added twice (so that you can safely use this in render method)
    • width - width of the generated image (512 by default)
    • height - height of the generated image (512 by default)
  • drawer - object used for drawing texture. Has 3 optional methods:

    • init(ctx, w, h) - if present, runs on the beginning and can be used to generate data to be used in later functions

    • pixel(ctx, data, x, y, w, h) - if present, runs once for each image pixel

    • post(ctx, data, w, h) - if present, runs after the pixels are drawn

    • arguments:

      • ctx - 2d canvas context to be drawn on
      • data - results of init function
      • x, y - current pixel coordinates
      • w, h - image dimensions

Example

Template.sidebar.rendered = function() {

  Texture(this.find('.sidebar'), {name: 'mesh', width: 200, height: 200}, {
    pixel: function(ctx, data, x, y) {
      if(x % 4 === 0 || y % 4 === 0) {
        ctx.fillStyle = "rgba(0,0,0," + (0.125 + 0.125 * Math.random())+ ")";
        ctx.fillRect( x, y, 1, 1 );
      }
    }
  });

}

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Programatically generate background images

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