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optimized memory usage by maintaining encoded GIF data in a Uint8Arra… #40

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@joshi1983 joshi1983 commented May 21, 2023

Optimized memory usage by using Uint8Array instead of a classical untyped Array

Since a Uint8Array uses only 1 byte per element and every number is likely a 64-bit floating point number, Uint8Array should be a much more compact way to store the data. This change was tested by running encoding the same frames of a long gif animation that previously crashed the browser every time on the same laptop, same browser, same version of Windows...

This helps with issue #37

…y instead of a classical untyped Array

Since a Uint8Array uses only 1 byte per element and every number is likely a 64-bit floating point number, Uint8Array should be a much more compact way to store the data.
This change was tested by running encoding the same frames of a long gif animation that previously crashed the browser every time on the same laptop, same browser, same version of Windows...
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