qengine is a cross-platform retro game engine. It is aimed at nostalgic game developers that miss simple times and enjoy creating games like it's 1997. The software renderer provides the aesthetic that we all love and the engine limitations exist to make your creativity shine.
The engine is a fork of the Quake II codebase that focuses on serving as a base for standalone games. Unlike other ports, it does not aim at being compatible with mods or the base Quake II game. In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster.
Some notable changes include:
- Removal of overly specific gameplay code, such as enemies and weapons
- Merge of modules into a single package. No more DLLs, just a single executable for client and another for server
- Removal of OpenGL
- Minimal dependencies
qengine stands on the shoulders of giants from the Quake II community. The code is built upon Yamagi Quake II, which itself contains code from other amazing projects:
- Hecatomb
- Icculus Quake 2
- KMQuake2
- Q2Pro
- QuDoS
- r1q2
- stereo quake
- zeq2
- Provide a clean and maintainable base game engine
- Improve stability across different platforms
- Enhance the software renderer
- Improve documentation of asset pipeline
qengine is released under the terms of the GPL version 2. See the LICENSE file for further information.
$ mkdir build
$ cd build
$ cmake ..
$ make
The engine will look for game data in the assets
folder. You can start from
scratch, or use the original Quake II game data if you own it.
Included with the engine there are quite a few useful tools. They are:
- qbsp3
- qrad3
- qvis3
- bspinfo
- pcx2wal
- pcx2pal
- colormap
- 16to8