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* feat: add onframe param on camera animation (#1560) * feat: add onframe param on goToLandmark * chore: commit changeset * chore(release): bump version (#1561) Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta | ||
name="viewport" | ||
content="width=device-width,initial-scale=1,shrink-to-fit=no" | ||
/> | ||
<title>Nodes & Edges</title> | ||
<style> | ||
* { | ||
box-sizing: border-box; | ||
margin: 0; | ||
padding: 0; | ||
} | ||
|
||
html, | ||
body { | ||
height: 100%; | ||
} | ||
|
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#container { | ||
width: 100%; | ||
height: 100%; | ||
} | ||
</style> | ||
</head> | ||
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<body> | ||
<div id="container"></div> | ||
<script | ||
src="../packages/g/dist/index.umd.min.js" | ||
type="application/javascript" | ||
></script> | ||
<script | ||
src="../packages/g-webgl/dist/index.umd.min.js" | ||
type="application/javascript" | ||
></script> | ||
<script | ||
src="../packages/g-plugin-dragndrop/dist/index.umd.min.js" | ||
type="application/javascript" | ||
></script> | ||
<script> | ||
const { Circle, Line, Canvas, Text, CanvasEvent, runtime } = window.G; | ||
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const NODE_NUM = 200000; | ||
const EDGE_NUM = 200000; | ||
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// disable CSS Parsing | ||
runtime.enableCSSParsing = false; | ||
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// create a renderer | ||
const webglRenderer = new window.G.WebGL.Renderer(); | ||
webglRenderer.registerPlugin( | ||
new window.G.Dragndrop.Plugin({ | ||
isDocumentDraggable: true, | ||
isDocumentDroppable: true, | ||
dragstartDistanceThreshold: 10, | ||
dragstartTimeThreshold: 100, | ||
}), | ||
); | ||
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// create a canvas | ||
const canvas = new Canvas({ | ||
container: 'container', | ||
width: 600, | ||
height: 500, | ||
renderer: webglRenderer, | ||
}); | ||
const camera = canvas.getCamera(); | ||
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canvas.addEventListener(CanvasEvent.READY, () => { | ||
let nodes = []; | ||
let texts = []; | ||
let colors = [ | ||
'#965E04', | ||
'#C89435', | ||
'#F7A456', | ||
'#AFCF8A', | ||
'#7B39DE', | ||
'#B095C0', | ||
'#D24556', | ||
'#93C2FA', | ||
'#9DB09E', | ||
'#F8C821', | ||
]; | ||
let num = Math.floor(Math.sqrt(NODE_NUM) + 0.5); | ||
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const sourceMap = new WeakMap(); | ||
const targetMap = new WeakMap(); | ||
for (let i = 0; i < NODE_NUM; i++) { | ||
const fill = colors[Math.floor(Math.random() * colors.length) || 0]; | ||
const circle = new Circle({ | ||
style: { | ||
cx: (i % num) * 10, | ||
cy: Math.floor(i / num) * 10, | ||
fill, | ||
r: 4, | ||
// draggable: true | ||
}, | ||
}); | ||
nodes.push(circle); | ||
sourceMap.set(circle, []); | ||
targetMap.set(circle, []); | ||
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circle.addEventListener('mouseenter', () => { | ||
circle.style.fill = 'red'; | ||
console.log('circle', i); | ||
}); | ||
circle.addEventListener('mouseleave', () => { | ||
circle.style.fill = fill; | ||
}); | ||
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// if (i === NODE_NUM - 1) { | ||
// const text = new Text({ | ||
// style: { | ||
// x: (i % num) * 10, | ||
// y: Math.floor(i / num) * 10, | ||
// fontSize: 10, | ||
// fill: 'black', | ||
// text: `${i}`, | ||
// }, | ||
// }); | ||
// texts.push(text); | ||
// } | ||
} | ||
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for (let i = 0; i < EDGE_NUM; i++) { | ||
const source = nodes[Math.floor(Math.random() * NODE_NUM)]; | ||
const target = nodes[Math.floor(Math.random() * NODE_NUM)]; | ||
const line = new Line({ | ||
style: { | ||
x1: source.style.cx, | ||
y1: source.style.cy, | ||
x2: target.style.cx, | ||
y2: target.style.cy, | ||
lineWidth: 0.3, | ||
stroke: 'grey', | ||
}, | ||
}); | ||
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const sourceEdges = sourceMap.get(source); | ||
sourceEdges.push(line); | ||
const targetEdges = targetMap.get(target); | ||
targetEdges.push(line); | ||
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canvas.appendChild(line); | ||
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// line.addEventListener("mouseenter", () => { | ||
// line.style.stroke = "red"; | ||
// }); | ||
// line.addEventListener("mouseleave", () => { | ||
// line.style.stroke = "grey"; | ||
// }); | ||
} | ||
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nodes.forEach((node) => { | ||
canvas.appendChild(node); | ||
}); | ||
texts.forEach((text) => { | ||
canvas.appendChild(text); | ||
}); | ||
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let shiftX = 0; | ||
let shiftY = 0; | ||
function moveAt(target, canvasX, canvasY) { | ||
const x = canvasX - shiftX; | ||
const y = canvasY - shiftY; | ||
target.setPosition(x, y); | ||
const sourceEdges = sourceMap.get(target); | ||
const targetEdges = targetMap.get(target); | ||
sourceEdges.forEach((edge) => { | ||
edge.attr({ | ||
x1: x, | ||
y1: y, | ||
}); | ||
}); | ||
targetEdges.forEach((edge) => { | ||
edge.attr({ | ||
x2: x, | ||
y2: y, | ||
}); | ||
}); | ||
} | ||
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canvas.addEventListener('dragstart', function (e) { | ||
// if (e.target === canvas.document) { | ||
// } else { | ||
// const [x, y] = e.target.getPosition(); | ||
// shiftX = e.canvasX - x; | ||
// shiftY = e.canvasY - y; | ||
// moveAt(e.target, e.canvasX, e.canvasY); | ||
// } | ||
}); | ||
canvas.addEventListener('drag', function (e) { | ||
// if (e.target === canvas.document) { | ||
camera.pan(-e.dx * 10, -e.dy * 10); | ||
// } else { | ||
// moveAt(e.target, e.canvasX, e.canvasY); | ||
// } | ||
}); | ||
|
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// handle mouse wheel event | ||
const bindWheelHandler = () => { | ||
// update Camera's zoom | ||
// @see https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/OrbitControls.js | ||
const minZoom = 0; | ||
const maxZoom = Infinity; | ||
canvas | ||
.getContextService() | ||
.getDomElement() // g-canvas/webgl 为 <canvas>,g-svg 为 <svg> | ||
.addEventListener( | ||
'wheel', | ||
(e) => { | ||
// canvas.getConfig().disableHitTesting = true; | ||
e.preventDefault(); | ||
let zoom; | ||
if (e.deltaY < 0) { | ||
zoom = Math.max( | ||
minZoom, | ||
Math.min(maxZoom, camera.getZoom() / 0.95), | ||
); | ||
} else { | ||
zoom = Math.max( | ||
minZoom, | ||
Math.min(maxZoom, camera.getZoom() * 0.95), | ||
); | ||
} | ||
camera.setZoom(zoom); | ||
}, | ||
{ passive: false }, | ||
); | ||
}; | ||
bindWheelHandler(); | ||
}); | ||
</script> | ||
</body> | ||
</html> |
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# @antv/g-web-components | ||
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## 1.9.27 | ||
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### Patch Changes | ||
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- @antv/g-webgl@1.9.26 | ||
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## 1.9.26 | ||
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### Patch Changes | ||
|
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