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May be. By the way, Nova's group of flying and walking units move at different speeds. All of them change speed only if there is an order to attack, which is why this issue is opened
Not a bug, groups have the speed of the slowest unit.
At the same time, I'm considering removing that feature altogether, considering it is not always desirable, and adding controls to change it would be too complicated.
Platforms
Windows
Build
bleeding-edge build 24880
Issue
If you order flying Nova-tree units to attack something, all units will change their speed from flight to attack when at least one unit reaches the target. Video:
https://github.com/Anuken/Mindustry/assets/118817903/40c28e47-dbfe-4dea-92fc-89ec21500f6e
Steps to reproduce
Mods used
No response
Save file
export.zip
(Crash) logs
No response
Submission
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