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Nova units are slowed down when the first unit attacks #9686

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2 tasks done
limonovthesecond2 opened this issue Mar 30, 2024 · 3 comments
Closed
2 tasks done

Nova units are slowed down when the first unit attacks #9686

limonovthesecond2 opened this issue Mar 30, 2024 · 3 comments
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@limonovthesecond2
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Platforms

Windows

Build

bleeding-edge build 24880

Issue

If you order flying Nova-tree units to attack something, all units will change their speed from flight to attack when at least one unit reaches the target. Video:
https://github.com/Anuken/Mindustry/assets/118817903/40c28e47-dbfe-4dea-92fc-89ec21500f6e

Steps to reproduce

  • Order a group of at least 2 flying Nova-tree units to attack something
  • All units are slowed down when the first unit lands

Mods used

No response

Save file

export.zip

(Crash) logs

No response

Submission

  • I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
  • I have searched the closed and open issues to make sure that this problem has not already been reported.
@SITUVNgcd
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Seem like new formation speed in BE version. All units will have speed of slowest unit. I don't know should call it bug or not.

@limonovthesecond2
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May be. By the way, Nova's group of flying and walking units move at different speeds. All of them change speed only if there is an order to attack, which is why this issue is opened

@Anuken
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Anuken commented Mar 30, 2024

Not a bug, groups have the speed of the slowest unit.

At the same time, I'm considering removing that feature altogether, considering it is not always desirable, and adding controls to change it would be too complicated.

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