Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Turret inconsistencies #9739

Closed
2 tasks done
JasonP01 opened this issue Apr 12, 2024 · 1 comment
Closed
2 tasks done

Turret inconsistencies #9739

JasonP01 opened this issue Apr 12, 2024 · 1 comment
Labels

Comments

@JasonP01
Copy link
Contributor

JasonP01 commented Apr 12, 2024

Platforms

Windows

Build

146

Issue

Units can sit on the very edge of turret ranges and drain their ammo taking 0 damage due to the bullet not registering properly.

Breach, disperse and diffuse all suffer from this making campaign being cheesed 10x easier

I have not tested to see if this was fixed in BE, but dont recall seeing a commit made to fix it anyway

Only breach, diffuse and disperse are effected, every other turret has some element of aoe that kills the unit

Steps to reproduce

Place a unit directly on the range end (being able to see the turrets range helps), can be done manually or with command mode, on either breach, diffuse or disperse turrets

You will notice that the turrets fire, and the bullet sometimes visually touch the units hitboxes but the unit never dies

Mods used

Foos was used to view turret ranges and unit hitboxes but behaviour is vanilla

Save file

No response

(Crash) logs

No response

Submission

  • I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
  • I have searched the closed and open issues to make sure that this problem has not already been reported.
@JasonP01 JasonP01 added the bug label Apr 12, 2024
@Anuken
Copy link
Owner

Anuken commented Apr 12, 2024

Save file:

THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.

image
image
image

All three turrets tested are able to hit units at the very edge of their range. This is why I ask for a save. I do not know which units you were using or what circumstances this was under. I can increase the range slightly and hope it fixes the problem, but as I cannot reproduce this in the first place, it can't be tested.

Foos was used to view turret ranges and unit hitboxes but behaviour is vanilla

How do you know?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants