-
Notifications
You must be signed in to change notification settings - Fork 78
/
screen_handling.hpp
86 lines (69 loc) · 2.76 KB
/
screen_handling.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/*
Copyright (C) 2003-2014 by David White <davewx7@gmail.com>
Copyright (C) 2015 by Kristina Simpson <sweet.kristas@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#pragma once
#include "CameraObject.hpp"
#include "Scissor.hpp"
#include "WindowManagerFwd.hpp"
namespace graphics
{
class GameScreen
{
public:
int x() const { return x_; }
int y() const { return y_; }
int getWidth() const { return width_; }
int getHeight() const { return height_; }
rect getArea() const { return rect(x_, y_, width_, height_); }
rect getVirtualArea() const { return rect(x_, y_, virtual_width_, virtual_height_); }
int getSquareArea() const { return width_ * height_; }
float getAspectRatio() const { return static_cast<float>(width_) / static_cast<float>(height_); }
int getVirtualWidth() const { return virtual_width_; }
int getVirtualHeight() const { return virtual_height_; }
float getScaleW() const { return static_cast<float>(virtual_width_) / static_cast<float>(width_); }
float getScaleH() const { return static_cast<float>(virtual_height_) / static_cast<float>(height_); }
void windowSizeUpdated(int width, int height, int flags);
void setLocation(int x, int y);
void setDimensions(int width, int height);
void setVirtualDimensions(int vwidth, int vheight);
void setFullscreen(KRE::FullScreenMode mode);
static void autoSelectResolution(KRE::WindowPtr wm, int& width, int& height, bool reduce, bool isFullscreen);
KRE::CameraPtr getCurrentCamera() const { return cam_; }
struct Manager
{
Manager(KRE::WindowPtr wnd);
~Manager();
KRE::WindowPtr wnd_;
};
static GameScreen& get();
private:
GameScreen();
void setupForDraw(KRE::WindowPtr wnd);
void cleanupAfterDraw(KRE::WindowPtr wnd);
int width_;
int height_;
int virtual_width_;
int virtual_height_;
int x_;
int y_;
std::unique_ptr<KRE::Scissor::Manager> screen_clip_;
KRE::CameraPtr cam_, last_cam_;
GameScreen(const GameScreen&);
void operator=(const GameScreen&);
};
}