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Saving and loading a saved and loaded game breaks some engine properties. #310

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DDR0 opened this issue Nov 15, 2020 · 0 comments
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Anura Issue Bug Saving & Loading Saving and loading is a lossy trip.
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@DDR0
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DDR0 commented Nov 15, 2020

  1. Some properties which are marked as unserializable get serialized.
  • This happens primarily to our water and acid controllers, such as those on to-nenes-house.cfg.
  • See https://cdn.discordapp.com/attachments/271875323417591818/777536608403718144/save.cfg for a save exhibiting this issue. Note that it's not an unserializable variant, but an unserializable loading.
  • image
  • I've had a look at the loaded objects before and after load, but they're functionally identical as far as FFL is concerned. There's no reason I can determine that they would not save fine when they already have.
  1. Some objects which are marked as hidden_in_game: true are no longer hidden in game. This seems to happen primarily with the water controllers.
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@DDR0 DDR0 added this to the 1.4 milestone Nov 15, 2020
@DDR0 DDR0 assigned davewx7 and DDR0 Nov 15, 2020
@DDR0 DDR0 added the Saving & Loading Saving and loading is a lossy trip. label Nov 15, 2020
@DDR0 DDR0 changed the title Saving and loading a saved and loaded game breaks three things: Saving and loading a saved and loaded game breaks some engine properties. Nov 15, 2020
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Anura Issue Bug Saving & Loading Saving and loading is a lossy trip.
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