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Add ResTable_sparseTypeEntry support
Benchmarks on bullhead-userdebug show that there is a negligent performance impact when using sparse entries on a 30% loaded sparse type of 1000 resources. Benchmark Time CPU Iterations ----------------------------------------------------------------------------------- BM_SparseEntryGetResourceSparseLarge 255 ns 254 ns 2751408 BM_SparseEntryGetResourceNotSparseLarge 254 ns 254 ns 2756534 Bug: 27381711 Test: make libandroidfw_tests aapt2_tests Change-Id: I051ea22f2f6b2bc3696e446adc9e2a34be18009f
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Adam Lesinski
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Feb 15, 2017
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/* | ||
* Copyright (C) 2017 The Android Open Source Project | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#include "BenchmarkHelpers.h" | ||
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#include "android-base/stringprintf.h" | ||
#include "androidfw/AssetManager.h" | ||
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namespace android { | ||
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void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config, | ||
uint32_t resid, benchmark::State& state) { | ||
AssetManager assetmanager; | ||
for (const std::string& path : paths) { | ||
if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */, | ||
false /* appAsLib */, false /* isSystemAssets */)) { | ||
state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); | ||
return; | ||
} | ||
} | ||
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if (config != nullptr) { | ||
assetmanager.setConfiguration(*config); | ||
} | ||
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const ResTable& table = assetmanager.getResources(true); | ||
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Res_value value; | ||
ResTable_config selected_config; | ||
uint32_t flags; | ||
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while (state.KeepRunning()) { | ||
table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags, | ||
&selected_config); | ||
} | ||
} | ||
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} // namespace android |
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