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Fixed status_bar_texture power type not rendering regioned sprites (e.g: the "fill" portion of the experience bar) properly.
Fixed entity_set power type executing the action_on_remove bi-entity action on discarded entities that weren't in the entity set and regardless of whether the power's condition is fulfilled.
Fixed /power list ... <subpowers> sub-command not being accounted when specified.
Fixed powers being removed not actually being removed from the entity, resulting in powers with empty sources.
Fixed power addition callbacks not working reliably in certain cases (e.g: setting the value of a resource upon gaining a power, which was previously dependent on order of when the power is registered and/or granted.)
Fixed modify_attribute power type applying vanilla modifiers twice.
Fixed game_event_listener power type triggering advancements that use the minecraft:avoid_vibration criterion (this wasn't the case before.)
Fixed crash caused by power types related to preventing interaction with entities.
Fixed modify_jump power type still applying sprint-jump effects (e.g: extra horizontal velocity, exhaustion) even though the jump velocity is negated.
Fixed oversight with syncing the power registry.
Fixed power HUD renders not being offset properly in cases such as mounting a living entity, or being submerged underwater.
Fixed crash that could be caused by action_on_block_break power type and block action types that may utilize directions.