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Releases: apace100/origins-fabric

MC 1.16.3, Version 0.4.1

22 Oct 16:58
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  • Added experimental action system
  • Added new power types: conditioned_attribute, active_self, action_over_time, self_action_when_hit, attacker_action_when_hit, self_action_on_hit, target_action_on_hit, starting_equipment
  • Added player conditions: food_level, saturation_level, on_block, equipped_item, attribute
  • Added block conditions: replacable, attachable
  • Added item condition: harvest_level
  • Hud Render data type now has a default value of 0 for the bar_index. Mainly useful when should_render is false
  • Fix: worlds no longer crash when you join with powers which no longer exist because a data pack has been removed
  • Fix: Blazeborn should no longer spawn in the overworld after dying when their initial spawn was on soul sand
  • Fix: Attribute modifiers with the multiply_total were applied inconsistent with Vanilla MC; now is consistent
  • Fix: fire_projectile power type now works with entity types which are not projectiles
  • Fix: Client crash which sometimes happened as Feline, Shulk and Phantom when playing on dedicated server
  • Fix: Shulk are now able to harvest stone with hands again, as they were supposed to
  • Changed version format to only include the version of the mod in the definition - thus allowing other mods to properly depend on a specific version of Origins.
  • Updated to CCA v3, making it easier to update in the future when old API version is phased out. Thanks Pyrofab!

MC 1.16.3, Version 0.4.0

17 Oct 10:56
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Origins 0.4.0

Data-driven powers are here!

Powers are now defined in JSON files, which means you can create and customize more than ever before! Change cooldowns, add your own functionality - a lot is possible now!

Changelog

  • Added data-driven powers
  • Blazeborns now take damage from snowballs, just like Blazes.
  • Origins in layers can now have conditions attached to them.
  • When you do not have an origin for a certain layer, you now see that in the view origin screen (by pressing O) and select "Choose" there to choose an origin, instead of having to relog.
  • Added Dutch translation (thanks Sindarin27!)
  • Updated Chinese translation (thanks Neubulae!)
  • Damage from Hydrophobia now starts immediately as you enter water.
  • Fixed incorrect command feedback (showing untranslated layer name instead of Origin name before), now shows correctly translated layer and origin name.

MC 1.16.3, Version 0.3.8

15 Sep 14:50
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  • Updated to 1.16.3, though no changes. This means that this version is also compatible with 1.16.2.
  • Added visual overlay when phantomized, strength configurable
  • Added configuration for phantomized overlay and cooldown bar position
  • Added integration with Mod Menu, so that config can be changed in-game
  • Added two advancement criteria, one for origins and one for powers
  • Now relies on FallFlyingLib for elytra power, so that it's compatible with other mods, e.g. Elytra Hopping

MC 1.16.2, Version 0.3.7

25 Aug 08:57
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  • Fixed bubble particles appearing at the feet when drowning as a Merling
  • Fixed found water protection books not being usable
  • Updated Simplified Chinese translation (thanks Neubulae!)
  • Added Brazilian Portuguese translation (thanks GeeLeonidas!)

MC 1.16.2, Version 0.3.6

12 Aug 10:06
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  • Players are now invulnerable while choosing an origin
  • Prevented Nether Spawn power from picking invalid spawn locations
  • Fixed bug where players who chose a Nether spawning origin would not be able to choose origins of additional layers

MC 1.16.2, Version 0.3.5

12 Aug 06:42
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  • Adds data-based translations, useful for defining new origins and layers which now no longer require a resource pack

MC 1.16.2, Version 0.3.4

11 Aug 17:34
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Updated to MC 1.16.2

  • Merlings are now affected by conduits when on land.
  • Phantoms now have translucent skin.
  • Spanish translation added. (By Tild09)

MC 1.16, Version 0.3.1

06 Aug 19:48
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  • Allowed origins to define multiple upgrade paths

MC 1.16, Version 0.3.0

05 Aug 16:57
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Adds Origin Layers, which allow users to have several origins instead of just one (when defined via a data pack).
Adds Upgrades, which allows origin upgrades (transitions from one origin to another one when an advancement is reached) to be defined via data packs.
Conduits now allow Merlings in range to breathe on land.

MC 1.16, Version 0.3.0-pre

04 Aug 18:28
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Pre-release

A pre-release version of big behind-the-scene changes, allowing data packs to add origin upgrades and multiple layers of origins.