[FLINK-31386][network] Fix the potential deadlock issue of blocking shuffle #22155
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What is the purpose of the change
Currently, the SortMergeResultPartition may allocate more network buffers than the guaranteed size of the LocalBufferPool. As a result, some result partitions may need to wait other result partitions to release the over-allocated network buffers to continue. However, the result partitions which have allocated more than guaranteed buffers relies on the processing of input data to trigger data spilling and buffer recycling. The input data further relies on batch reading buffers used by the SortMergeResultPartitionReadScheduler which may already taken by those blocked result partitions that are waiting for buffers. Then deadlock occurs. This patch fixes the deadlock issue by reserving the guaranteed buffers on initializing.
Brief change log
Verifying this change
This change added tests.
Does this pull request potentially affect one of the following parts:
@Public(Evolving)
: (yes / no)Documentation