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apaulture/README.md

Hello, friend.

πŸ§‘πŸΌβ€πŸ’» Apaulture

Paul is a full stack engineer with specialization in Django and UI/UX. His passion for building apps was ignited upon joining the Video Game Development Association at CSULB where he obtained his bachelor's degree in physics.

LinkedIn Discord

πŸ“Š Stats

apaulture's Top Languages

πŸŽ’ Career

Designing and engineering a Django-powered web application which empowers drafters via the automation of AutoCAD drawing for NAVWAR'S PMW 790 shore installation/integration efforts.

From 2020-2023 at NAVAIR, Paul led a team of five non-software engineers to kickstart development on a now deployed web application for over forty users spanning six engineering naval laboratories, shipping & receiving, financial accounting, quality assurance, personnel administration, and managerial departments at Navy Primary Standards Laboratory.

🍎 Learning

  • Linux Server for on-premise web application hosting
  • SwiftUI, RealityKit

πŸ”† Fun

  • Reading about finance and macroeconomics
  • Bouldering
  • Riding/maintaining my Kawasaki Ninja 650
  • Running

πŸŒ‘ Fun

  • Video games and arcade, ex-DotA nerd and blizzhead
  • EDM, psytrance, synthwave, vaporwave
  • Night driving

Thanks for checking out my profile!

Pinned

  1. Cloudwave Cloudwave Public

    An experience-centered VR rhythm game built with Unity.

    C# 1

  2. VirtualGloves VirtualGloves Public

    An Arduino-based glove engineered flex sensors that can be used to interact with objects in a virtual environment.

    C#

  3. Whack-A-Robo Whack-A-Robo Public

    A robo-themed whack-a-mole augmented reality game built with ARKit and Swift.

    Swift

  4. apaulture apaulture Public

    Python 1