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wobj.c
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wobj.c
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/*
* wobj.c
* Copyright (C) 2010-2011 Adrian Perez <aperez@igalia.com>
*
* Distributed under terms of the MIT license.
*/
/**
* .. _wobj:
*
* Objects
* =======
*
* The object system allows to do object oriented programming in C99. The
* object model has the following features:
*
* - Simple inheritance. All object types must “inherit” from :type:`w_obj_t`.
* Of course, composition of objects is also possible.
*
* - Objects are typically allocated in the heap, but it is possible to
* allocate them statically, or in the stack with the aid of the
* :macro:`W_OBJ_STATIC` macro.
*
* - Objects keep a reference counter, which can be manipulated using
* :func:`w_obj_ref()`, and :func:`w_obj_unref()`. Objects are
* deallocated when their reference counter drops to zero.
*
* - It is possible to assign a “destructor function” to any object using
* :func:`w_obj_dtor()`.
*
* - Minimal overhead: objects do not have a *vtable* by default, and dynamic
* method dispatching is not done unless explicitly added by the user.
*
* - Uses only C99 constructs, and it does not require any special compiler
* support.
*
* - Optionally, when using GCC or Clang, the reference count for an object
* can be automatically decreased when a pointer to it goes out of scope,
* by marking it with the :macro:`w_lobj` macro.
*
* A number of features included in ``libwheel`` make use of the object
* system (for example, the :ref:`wio`), or includes support to seamlessly
* integrate with the object system (for example, the :ref:`wlist` can update
* the reference counter when objects are added to it).
*
*
* Usage
* -----
*
* This example shows how to define a base “shape” object type: ``shape_t``;
* and two derived types for squares (``square_t``) and rectangles
* (``rectangle_t``).
*
* In order to have methods which work on any object derived from the shape
* type, a “vtable” is added manually to perform dynamic dispatch using a
* shared ``struct`` which contains function pointers to the actual
* implementations for each shape. Another valid approach would be to add
* the function pointers directly in ``shape_t`` to avoid the extra
* indirection. This second approach would be better if the function pointers
* to method implementations could change at runtime, at the cost of each
* instance of a shape occupying some extra bytes of memory.
*
* Header:
*
* .. code-block:: c
*
*
* // Objects have no vtable by default, so one is defined manually.
* typedef struct {
* double (*calc_area) (void*);
* double (*calc_perimeter) (void*);
* } shape_vtable_t;
*
* // Base object type for shapes.
* W_OBJ (shape_t) {
* w_obj_t parent; // Base object type.
* shape_vtable_t *vtable; // Pointer to vtable.
* };
*
* // A square shape.
* W_OBJ (square_t) {
* shape_t parent; // Inherits both base object and vtable.
* double side_length;
* };
*
* // A rectangular shape.
* W_OBJ (rectangle_t) {
* shape_t parent; // Inherits both base object and vtable.
* double width;
* double height;
* };
*
* // Functions used to create new objects.
* extern shape_t* square_new (double side_length);
* extern shape_t* rectangle_new (double width, double height);
*
* // Convenience functions to avoid having to manually make the
* // dynamic dispatch through the vtable manually in client code.
* static inline double shape_calc_area (shape_t *shape) {
* return (*shape->vtable->calc_area) (shape);
* }
* static inline double shape_calc_perimeter (shape_t *shape) {
* return (*shape->vtable->calc_perimeter) (shape);
* }
*
*
* Implementation:
*
* .. code-block:: c
*
* // Methods and vtable for squares.
* static double square_calc_area (void *obj) {
* double side_length = ((square_t*) obj)->side_length;
* return side_length * side_length;
* }
* static double square_calc_perimeter (void *obj) {
* return 4 * ((square_t*) obj)->side_length;
* }
* static const shape_vtable_t square_vtable = {
* .calc_area = square_calc_area,
* .calc_perimeter = square_calc_perimeter,
* };
*
* shape_t* square_new (double side_length) {
* square_t *square = w_obj_new (square_t); // Make object.
* square->parent.vtable = &square_vtable; // Set vtable.
* square->side_length = side_length;
* return (shape_t*) square;
* }
*
* // Methods and vtable for rectangles.
* static double rectangle_calc_area (void *obj) {
* rectangle_t *rect = (rectangle_t*) obj;
* return rect->width * rect->height;
* }
* static double rectangle_calc_perimeter (void *obj) {
* rectangle_t *rect = (rectangle_t*) obj;
* return 2 * (rect->width + rect->height);
* }
* static const shape_vtable_t rectangle_vtable = {
* .calc_area = rectangle_calc_area,
* .calc_perimeter = rectangle_calc_perimeter,
* };
*
* shape_t*
* rectangle_new (double width, double height) {
* rectangle_t *rect = w_obj_new (rectangle_t); // Make object.
* rect->parent.vtable = &rectangle_vtable; // Set vtable.
* rect->width = width;
* rect->height = height;
* return (shape_t*) rect;
* }
*
*
* Using shapes:
*
* .. code-block:: c
*
* // Uses the generic shape_* functions.
* static void print_shape_infos (shape_t *shape) {
* w_print ("Shape area: $F\n", shape_calc_area (shape));
* w_print ("Shape perimeter: $F\n", shape_calc_perimeter (shape));
* }
*
* int main (void) {
* w_lobj shape_t *s = square_new (10);
* w_lobj shape_t *r = rectangle_new (10, 20);
* print_shape_infos (s); // Works on any object derived from shape_t.
* print_shape_infos (r); // Ditto.
* return 0;
* }
*/
/**
* Types
* -----
*/
/*~t w_obj_t
*
* Base type for objects.
*
* All other object types must “derive” from this type for the objects system
* to work properly. This is achieved by having a member of this type as first
* member of object types — either explicitly or by “inheriting” it from
* another object type:
*
* .. code-block:: c
*
* W_OBJ (my_type) {
* // Explicitly make the first member be an "w_obj_t"
* w_obj_t parent;
* };
*
* W_OBJ (my_subtype) {
* // The first member itself has an "w_obj_t" as first member.
* my_type parent;
* };
*/
/**
* Macros
* ------
*/
/*~M W_OBJ_DECL(type)
*
* Makes a forward declaration of a object class of a certain `type`.
*
* See also :macro:`W_OBJ_DEF`.
*/
/*~M W_OBJ_DEF(type)
*
* Defines the structure for an object class of a certain `type`.
*
* This macro should be used after the `type` has been declared using the
* :macro:`W_OBJ_DECL` macro.
*
* Typical usage involves declaring the `type` in a header, and the actual
* layout of it in an implementation file, to make the internals opaque to
* third party code:
*
* .. code-block:: c
*
* // In "my_type.h"
* W_OBJ_DECL (my_type);
*
* // In "my_type.c"
* W_OBJ_DEF (my_type) {
* w_obj_t parent;
* int value;
* // ...
* };
*/
/*~M W_OBJ(type)
*
* Declares *and* defines the structure for an object class of a certain
* `type`. This is equivalent to using :macro:`W_OBJ_DECL` immediately
* followed by :macro:`W_OBJ_DEF`.
*
* For example:
*
* .. code-block:: c
*
* W_OBJ (my_type) {
* w_obj_t parent;
* int value;
* // ...
* };
*
* This is used instead of a combination of :macro:`W_OBJ_DECL` and
* :macro:`W_OBJ_DEF` when a forward declaration is not needed, and it does
* not matter that the internals of how an object class is implemented are
* visible in headers:
*/
/*~M W_OBJ_STATIC(destructor)
*
* Initializes a statically-allocated object, and sets `destructor` to be
* called before the object is deallocated by :func:`w_obj_destroy()`.
*
* Similarly to :func:`w_obj_mark_static()`, this macro allows to initialize
* objects for which the memory they occupy will not be deallocated.
*
* Typical usage involves initializing static global objects, or objects
* allocated in the stack, e.g.:
*
* .. code-block:: c
*
* W_OBJ (my_type) {
* w_obj_t parent;
* int value;
* };
*
* static my_type static_object = {
* .parent = W_OBJ_STATIC (NULL),
* .value = 42,
* };
*
* void do_foo (void) {
* my_type stack_object = {
* .parent = W_OBJ_STATIC (NULL),
* .value = 32,
* };
*
* use_object (&stack_object);
* }
*/
/**
* Functions
* ---------
*/
#include "wheel.h"
/*~f void* w_obj_ref (void *object)
*
* Increases the reference counter of an `object`.
*
* The `object` itself is returned, to allow easy chaining of other
* function calls.
*/
void*
w_obj_ref (void *obj)
{
if (w_likely (obj != NULL))
if (w_likely (((w_obj_t*) obj)->__refs != (size_t) -1))
((w_obj_t*) obj)->__refs++;
return obj;
}
/*~f void* w_obj_unref (void *object)
*
* Decreases the reference counter of an `object`.
*
* Once the reference count for an object reaches zero, it is destroyed
* using :func:`w_obj_destroy()`.
*
* The `object` itself is returned, to allow easy chaining of other
* function calls.
*/
void*
w_obj_unref (void *obj)
{
if (w_likely (obj != NULL)) {
if (w_unlikely (((w_obj_t*) obj)->__refs == (size_t) -1)) {
w_obj_destroy (obj);
return NULL;
}
if (--((w_obj_t*) obj)->__refs == 0) {
w_obj_destroy (obj);
return NULL;
}
}
return obj;
}
/*~f void w_obj_destroy (void *object)
*
* Destroys an `object`.
*
* If a destructor function was set for the `object` using
* :func:`w_obj_dtor()`, then it will be called before the
* memory used by the object being freed.
*/
void
w_obj_destroy (void *obj)
{
w_assert (obj);
w_obj_t *o = (w_obj_t*) obj;
if (o->__dtor) {
(*o->__dtor) (obj);
o->__dtor = NULL;
}
if (w_likely (o->__refs != (size_t) -1)) {
w_free (o);
}
}
/*~f void* w_obj_dtor (void *object, void (*destructor)(void*))
*
* Registers a `destructor` function to be called when an `object` is
* destroyed using :func:`w_obj_destroy()`.
*
* The `object` itself is returned, to allow easy chaining of other
* function calls.
*/
void*
w_obj_dtor (void *obj, void (*dtor) (void*))
{
w_assert (obj);
((w_obj_t*) obj)->__dtor = dtor;
return obj;
}
/*~f void w_obj_mark_static (void *object)
*
* Marks an `object` as being statically allocated.
*
* When the last reference to an object marked as static is lost, its destructor
* will be called, but the area of memory occupied by the object **will not** be
* freed. This is the same behaviour as for objects initialized with the
* :macro:`W_OBJ_STATIC` macro. The typical use-case for this function to mark
* objects that are allocated as part of others, and the function is called during
* their initialization, like in the following example:
*
* .. code-block:: c
*
* W_OBJ (my_type) {
* w_obj_t parent;
* w_io_unix_t unix_io;
* };
*
* void my_type_free (void *objptr) {
* w_obj_destroy (&self->unix_io);
* }
*
* my_type* my_type_new (void) {
* my_type *self = w_obj_new (my_type);
* w_io_unix_init_fd (&self->unix_io, 0);
* w_obj_mark_static (&self->unix_io);
* return w_obj_dtor (self, _my_type_free);
* }
*/
void
w_obj_mark_static (void *obj)
{
w_assert (obj);
((w_obj_t*) obj)->__refs = (size_t) -1;
}
/*~f type* w_obj_new (type)
*
* Creates a new instance of an object of a given `type`.
*
* Freshly created objects always have a reference count of ``1``.
*/
/*~f type* w_obj_new_with_priv_sized (type, size_t size)
*
* Creates a new instance of an object of a given `type`, with additional
* space of `size` bytes to be used as instance private data.
*
* A pointer to the private data of an object can be obtained using
* :func:`w_obj_priv()`.
*/
/*~f type* w_obj_new_with_priv(type)
*
* Creates a new instance of an object of a given `type`, with additional
* space to be used as instance private data. The size of the private data
* will be that of a type named after the gicen `type` with a ``_p`` suffix
* added to it.
*
* A pointer to the private data of an object can be obtained using
* :func:`w_obj_priv()`.
*
* Typical usage:
*
* .. code-block:: c
*
* // In "my_type.h"
* W_OBJ (my_type) {
* w_obj_t parent;
* };
*
* extern my_type* my_type_new ();
*
*
* // In "my_type.c"
* typedef struct {
* int private_value;
* } my_type_p;
*
*
* my_type* my_type_new (void) {
* my_type *obj = w_obj_new_with_priv (my_type);
* my_type_p *p = w_obj_priv (obj, my_type);
* p->private_value = 42;
* return obj;
* }
*/
/*~f void* w_obj_priv(void *object, type)
*
* Obtains a pointer to the private instance data area of an `object` of a
* given `type`.
*
* Note that only objects created using :func:`w_obj_new_with_priv_sized()` or
* :func:`w_obj_new_with_priv()` have a private data area. The results of
* using this function on objects which do not have a private data area is
* undefined.
*/