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We need an ammo count in the HUD for weapons that can fired multiple times (such as Shotgun).
This could be screen UI somewhere on the screen or world UI near the Grub. Feel free to just experiment and we can reach UI consensus together.
The text was updated successfully, but these errors were encountered:
Refactor some weapons to use Weapon.TimesUsed, display context in Wea…
7a392c8
…ponInfo (#348)
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DrewBritt
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We need an ammo count in the HUD for weapons that can fired multiple times (such as Shotgun).
This could be screen UI somewhere on the screen or world UI near the Grub. Feel free to just experiment and we can reach UI consensus together.
The text was updated successfully, but these errors were encountered: