-
Notifications
You must be signed in to change notification settings - Fork 0
/
soklevel.c
119 lines (107 loc) · 2.59 KB
/
soklevel.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/**
* soklevel.c: dirt simple sokoban ASCII > sokobon.c compatible
* level editor.
*
* Copyright 2017: Andrew Gwozdziewycz <me@apgwoz.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Usage: soklevel < level.txt
*
* Level's should be no more than 8x8.
* Each line should end with a newline, on column 9 or less.
* The defines below give you the format of the rest.
*/
#include <stdio.h>
#include <string.h>
#define WALL '#'
#define PLAYER '@'
#define PLAYER_ON_GOAL '+'
#define BOX '$'
#define BOX_ON_GOAL '*'
#define GOAL '.'
unsigned char walls[8] = {
0, 0, 0, 0, 0, 0, 0, 0
};
unsigned char boxes[8] = {
0, 0, 0, 0, 0, 0, 0, 0
};
unsigned char goals[8] = {
0, 0, 0, 0, 0, 0, 0, 0
};
int playerx = 0;
int playery = 0;
static void
bitset(unsigned char *x, int b)
{
*x |= (1 << b);
}
int
main(int argc, char **argv)
{
char buf[10];
char *out;
int i, y = 0, x = 0;
while ((out = fgets(buf, 10, stdin)) && y < 8) {
for (x = 0; buf[x] != '\n' && buf[x] != '\0'; x++) {
switch (buf[x]) {
case WALL:
bitset(&(walls[y]), 7-x);
break;
case BOX:
bitset(&(boxes[y]), 7-x);
break;
case BOX_ON_GOAL:
bitset(&(boxes[y]), 7-x);
bitset(&(goals[y]), 7-x);
break;
case GOAL:
bitset(&(goals[y]), 7-x);
break;
case PLAYER:
playerx = x;
playery = y;
break;
case PLAYER_ON_GOAL:
playerx = x;
playery = y;
bitset(&(goals[y]), 7-x);
break;
}
}
y++;
}
printf(".walls = {");
for (i = 0; i < 7; i++) {
printf("0x%x, ", walls[i]);
}
printf("0x%x", walls[7]);
printf("},\n");
printf(".goals = {");
for (i = 0; i < 7; i++) {
printf("0x%x, ", goals[i]);
}
printf("0x%x", goals[7]);
printf("},\n");
printf(".boxes = {");
for (i = 0; i < 7; i++) {
printf("0x%x, ",boxes[i]);
}
printf("0x%x", boxes[7]);
printf("},\n");
printf(".x = %d,\n", playerx);
printf(".y = %d\n", playery);
return 0;
}