Input must be base64Image
string of data:image/png;base64
content, visual data expected to be tiled google map as illustrated by sample.png
Input image saved as inputImage.png
in KV store before processing, in order to disable saving image set saveImage
to false
If image data is not valid (wrong encoding, format or content) then actor will fail.
Example of the input with actual content replaced by [BASE64DATA_STAND_IN]
{
"base64Image": "data:image/png;base64,[BASE64DATA_STAND_IN]",
"saveImage": true
}
To quick validate input data please use Base64 Image Viewer or similar tools.
Actor will try to find pins specified exactly by sprite pin.png
and store coordinates of the pins found in dataset and OUTPUT
as follows:
[{
"x": 10,
"y": 1
},
{
"x": 1602,
"y": 15
},
{
"x": 1849,
"y": 31
}]