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OSRS Integration #473

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Start of the potential move to OSRS.

@garyttierney
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Related to #472.

Khaled Jaber added 6 commits February 29, 2020 16:13
Renamed XteaDecoder.java to XteaParser.java
Added XteaUtil which decrypts/encrypts a ByteBuf with Xtea rounds.
Added UserStats which details the incoming connection's hardware specs.
Added user stats to the credentials to replace uid.
Resolved issue with Crc check being invalid due to index sixteen being manually zeroed over the wire by Jagex.
@Khaled431 Khaled431 changed the title Cache definitions, update server and most of login done for rev 181. OSRS Integration Mar 1, 2020
@Major- Major- added the osrs label Mar 1, 2020
Khaled Jaber added 20 commits March 1, 2020 18:08
… someone decides how to move forward with a multi-world impl.
… someone decides how to move forward with a multi-world impl.
Added the following decode messages: Add/Remove Ignores&Friends, Private Chat Messages.
Report abuse decoder.
Keepalive decoder.
Walk decoder.
Arrowkey decoder.
Close interface decoder.
Amount input decoder.

Removed 317 rev and 377 to follow soon.
Note: You may need to exclude the 377 directory manually.
Object options decoders.
… organized but if anyone has suggestions I will gladly listen.
… organized but if anyone has suggestions I will gladly listen.
…ws-1252 characters.

More decoding messages, have these remaining so far:

ButtonMessageDecoder
DialogueContinueMessageDecoder
FlaggedMouseEventMessageDecoder

ItemOnItemMessageDecoder
ItemOnNpcMessageDecoder
ItemOnObjectMessageDecoder

SwitchItemMessageDecoder
TakeTileItemMessageDecoder

MagicOnItemMessageDecoder
MagicOnNpcMessageDecoder
MagicOnPlayerMessageDecoder

FirstItemOptionMessageDecoder
SecondItemOptionMessageDecoder
ThirdItemOptionMessageDecoder
FourthItemOptionMessageDecoder
FifthItemOptionMessageDecoder

PlayerDesignMessageDecoder
PublicChatMessageDecoder

Doesn't exist anymore:
FlashingTabClickedMessageDecoder
FirstItemActionMessageDecoder
SecondItemActionMessageDecoder
ThirdItemActionMessageDecoder
FourthItemActionMessageDecoder
FifthItemActionMessageDecoder
NPCS are complete w/o masks.
EnumDefinition.java support for OSRS Enums.
DisplayStatusMessage has been supported (The ability to switch the display mode).
Standard named for id << component should be packedInterface.
Added IfSetEventMessage encoder.
Added KeepAliveMessageDecoder message.
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This is a first pass to get rid of the code churn in this PR so I can review the actual code changes. We need to get rid of the commit that deletes the Ruby and the commits that optimize imports and I think this will be easier to review.

@@ -5,6 +5,10 @@ description = 'Apollo Cache'
dependencies {
implementation project(':util')
implementation group: 'com.google.guava', name: 'guava', version: guavaVersion
implementation group: 'org.tukaani', name: 'xz', version: '1.8'
implementation group: 'it.unimi.dsi', name: 'fastutil', version: '8.3.1'
implementation group: 'org.apache.ant', name: 'ant', version: '1.10.7'
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Why are we depending on ant?

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I forget.

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So... can it be removed?

implementation group: 'org.tukaani', name: 'xz', version: '1.8'
implementation group: 'it.unimi.dsi', name: 'fastutil', version: '8.3.1'
implementation group: 'org.apache.ant', name: 'ant', version: '1.10.7'
implementation group: 'com.google.code.gson', name: 'gson', version: '2.8.6'
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I'd recommend using Jackson instead of Gson.

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Sure, no difference to me.


import org.apollo.cache.IndexedFileSystem;
import org.apollo.cache.archive.Archive;
import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
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Use standard collections instead of these fastutil collections. We optimize on a case by case basis, not generally like this.

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That's fine. I'll get rid of it.

definition.setF2117(buffer.readUShort());
definition.setF2118(buffer.readUByte());
} else if (opcode == 79) {
definition.setF2119(buffer.readUShort());
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If a field is unknown we don't assign it to unused fields, instead we just skip the data.

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To be faaaaaaaiiiiiiir I c&p this out of my cache editor. But i'll get rid of them.

@@ -1,26 +1,41 @@
<messages>
<message>
<type>org.apollo.game.message.impl.ButtonMessage</type>
<type>org.apollo.game.message.impl.decode.IfActionMessage</type>
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These class names aren't descriptive. They need to have meaningful names without abbreviations.

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@Khaled431 Khaled431 Apr 25, 2020

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That's the actual name Jagex use., I prefer it but I can see how it's not descriptive. I'll change it back.

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That's the actual name Jagex use

This is a fairly tired argument. A lot of what Jagex done is garbage.

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I'm not disagreeing, I'm just explaining the decision.

import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.*;
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You've ran IntelliJ's "optimize imports" function over the code, this isn't the place to be doing that.

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I have it set to auto do it. Sorry.

if (player.getInterfaceSet().contains(BankConstants.BANK_WINDOW_ID)) {
if (message.getInterfaceId() == BankConstants.SIDEBAR_INVENTORY_ID) {
if (player.getInterfaceSet().contains(BankConstants.WINDOW_ID)) {
//if (message.getInterfaceId() == BankConstants.SIDEBAR_INVENTORY_ID) {
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Odd code here. Why is this commented out?

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Honestly I don't remember. All interfaces have to be redone regardless.

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@garyttierney It's because the interface doesn't exist anymore. I've removed it entirely now.

world.writeByte(0); // country
world.writeShort(2000);// number of players
return world;
private ByteBuffer createWorld() {
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Do we actually need this to get login working?

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Client freezes without it when clicked on by mistake.

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Hm, then I'd be inclined to make it return real data. cc @Major-

/**
* The type Op item message.
*/
public class OpItemMessage extends Message {
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Naming needs reverted.

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Reverted to what exactly? Apollo never had ground items.

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Then pick something sensible that isn't nonsense like OpItem.

*
* @param buffer the buffer
*/
public UserStats(ByteBuf buffer) {
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A constructor isn't the place to be reading from a byte buffer. Create a static constructor and make it clear that the buffer is consumed.

util/src/main/java/org/apollo/util/BufferUtil.java Outdated Show resolved Hide resolved
@@ -724,7 +735,8 @@ public void send(Message message) {
* Sends the initial messages.
*/
public void sendInitialMessages(DisplayMode mode) {
send(new RebuildNormalMessage(position, index, world.getRegionRepository().getXteaRepository(), false));
send(new RebuildNormalMessage(position, index, updateInfo, world.getPlayerRepository(),
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This is an odd way to pass data for initialization, cc @Major-, we need to look at setting up player "pre-init" code.

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I wasn't sure how to pass it around. You could do everything with a single player reference but I tried to keep it consistent with how other things are done.

*/
private static final int MAXIMUM_LOCAL_PLAYERS = 255;
private void prefetch() {
limitedPlayers.clear();
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It looks like this is an approximation of:

for (Player updatingPlayer : playersToUpdate) {
   for (Region region : regions) {
      for (Player candidate: regions.getPlayers()) {
         // test
      }
   }
}

is that right?

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Hm, this is what we do currently. That doesn't quite scale. @Major- @rmcmk ever thought about this? Scanning close regions or adding to this change buffer with an event system seems like a better idea.

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That's not exactly correct.

for (Region region : regions) {
for (Player candidate: regions.getPlayers()) {
// test
}
}

Is more what it is like in that function. If you're referring to what it does for every player combined,, then yes.

@@ -5,6 +5,10 @@ description = 'Apollo Cache'
dependencies {
implementation project(':util')
implementation group: 'com.google.guava', name: 'guava', version: guavaVersion
implementation group: 'org.tukaani', name: 'xz', version: '1.8'
implementation group: 'it.unimi.dsi', name: 'fastutil', version: '8.3.1'
implementation group: 'org.apache.ant', name: 'ant', version: '1.10.7'
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So... can it be removed?

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softagram bot commented May 13, 2020

Softagram Impact Report for pull/473 (head commit: ba35a57)

⚠️ Copy paste found (largest 3 shown)

ℹ️ ItemOnObjectVerificationHandlerTests.java: Copy paste fragment inside the same file on lines 47, 79:


  World world = mock(World.class);
  Region region = mock(Region.class);
  RegionRepository regionRepository = mock(RegionRepository.class);
  Pl...(truncated 788 chars)

ℹ️ ItemOnObjectVerificationHandlerTests.java: Copy paste fragment inside the same file on lines 56, 121:


  when(player.getInventory()).thenReturn(inventory);
  when(world.getRegionRepository()).thenReturn(regionRepository);
  when(regionRepository.fromPosition(...(truncated 733 chars)

ℹ️ ObjectActionVerificationHandlerTests.java: Copy paste fragment inside the same file on lines 49, 75:


  when(world.getRegionRepository()).thenReturn(regionRepository);
  when(regionRepository.fromPosition(objectPosition)).thenR...(truncated 598 chars)

Now that you are on the file, it would be easier to pay back some tech. debt.

⭐ Change Overview

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⭐ Details of Dependency Changes

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3 participants