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Some Fixes #139
Some Fixes #139
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Fixed shield generator not properly working. The code still needs to be rewritten, though.
Hopefully fixed mob list appearing when trying to reload the M41A.
Fixed aliens being deafened by flashbangs.
Fixes corgis getting facehugged infinite times: http://www.colonial-marines.com/viewtopic.php?f=116&t=2323
Fixes being able to climb tables while buckled. Reported here: http://www.colonial-marines.com/viewtopic.php?f=116&t=2171
Fixes facehuggers disappearing when an alien evolves. The facehuggers are now dropped on the floor. This bug was reported here: http://www.colonial-marines.com/viewtopic.php?f=116&t=2461
Bug mentioned by coroneljones here: http://www.colonial-marines.com/viewtopic.php?f=116&t=2034
I just now noticed this. We don't use this repo anymore, but I might still be able to carry over your fixes to our private one. |
Juniho, this is our code release repo. Message me over skype. |
1 similar comment
Juniho, this is our code release repo. Message me over skype. |
Just tossing this in here - conflicts:
The problem is that you're using an outdated version of our source to make fixes. Some of these will work fine. Others won't if we've made changes to them. |
Fixed victim's mask sprite not updating if facehugger was thrown.
Fixed facehugger not properly attaching to monkey faces.
Added message if the facehugger fails to tear a mask off its target's face.
Fixed the following bugs: