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NativeControlObject.h
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NativeControlObject.h
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/**
* Appcelerator Titanium Mobile
* Copyright (c) 2009-2012 by Appcelerator, Inc. All Rights Reserved.
* Licensed under the terms of the Apache Public License
* Please see the LICENSE included with this distribution for details.
*/
#ifndef NATIVECONTROLOBJECT_H_
#define NATIVECONTROLOBJECT_H_
#include "NativeProxyObject.h"
#include <bb/cascades/Color>
#include <bb/cascades/TouchEvent>
#include <bb/cascades/VisualNode>
#include <QRect>
#include <Layout/Node.h>
class QString;
class TiObject;
class UIViewEventHandler;
class NativeLayoutHandler;
namespace bb
{
namespace cascades
{
class AbsoluteLayoutProperties;
class Container;
class Control;
}
}
/*
* NativeControlObject
*
* Base class for all UI controls that are not dialogs, this class implements
* the Native functionality of Ti.UI.View
*
* This class has dual functionality.
*
* 1. It implements the native View functionality inherited by all Ti classes
* that extend UI.VIew. This is done by managing an internal Container that
* contains the actual control of the derived class.
*
* 2. It also can be instanciated on it's own when using Ti.UI.createView
* In this case it's a pure container and the control_ member remains NULL
* Ti.UI.Window is another such pure container case where the NativePageObject
* has a Page instance that has the container_ from this class as content and
* also a NULL control_.
*/
class NativeControlObject : public NativeProxyObject
{
public:
static NativeControlObject* createView(TiObject* tiObject);
virtual NATIVE_TYPE getObjectType() const;
virtual NAHANDLE getNativeHandle() const;
virtual int initialize();
virtual int addChildNativeObject(NativeObject* obj);
virtual int removeChildNativeObject(NativeObject* obj);
virtual int finishLayout();
virtual int getPropertyValue(size_t propertyNumber, TiObject* obj);
virtual int getRect(TiObject* obj);
virtual int getSize(TiObject* obj);
virtual int getZIndex(TiObject* obj);
virtual int setAnchorPoint(TiObject* obj);
virtual int setBackgroundImage(TiObject* obj);
virtual int setBackgroundColor(TiObject* obj);
virtual int setBackgroundDisableColor(TiObject* obj);
virtual int setBottom(TiObject* obj);
virtual int setButtonNames(TiObject* obj);
virtual int setCancel(TiObject* obj);
virtual int setColor(TiObject* obj);
virtual int setContentHeight(TiObject* obj);
virtual int setContentWidth(TiObject* obj);
virtual int setData(TiObject* obj);
virtual int setDisableBounce(TiObject* obj);
virtual int setEnabled(TiObject* obj);
virtual int setEnableZoomControls(TiObject* obj);
virtual int setFont(TiObject* obj);
virtual int setHeight(TiObject* obj);
virtual int setHideLoadIndicator(TiObject* obj);
virtual int setHintText(TiObject* obj);
virtual int setHtml(TiObject* obj);
virtual int setIcon(TiObject* obj);
virtual int setImage(TiObject* obj);
virtual int setKeyboardType(TiObject* obj);
virtual int setLabel(TiObject* obj);
virtual int setLayout(TiObject* obj);
virtual int setLeft(TiObject* obj);
virtual int setLeftImage(TiObject* obj);
virtual int setLoading(TiObject* obj);
virtual int setMax(TiObject* obj);
virtual int setMaxDate(TiObject* obj);
virtual int setMessage(TiObject* obj);
virtual int setMin(TiObject* obj);
virtual int setMinDate(TiObject* obj);
virtual int setOpacity(TiObject* obj);
virtual int setOptions(TiObject* obj);
virtual int setOrientationModes(TiObject* obj);
virtual int setPasswordMask(TiObject* obj);
virtual int setPluginState(TiObject* obj);
virtual int setPropertyValue(size_t propertyNumber, TiObject* obj);
virtual int setRight(TiObject* obj);
virtual int setScalesPageToFit(TiObject* obj);
virtual int setScrollsToTop(TiObject* obj);
virtual int setShowScrollbars(TiObject* obj);
virtual int setSelectedIndex(TiObject* obj);
virtual int setText(TiObject* obj);
virtual int setTextAlign(TiObject* obj);
virtual int setTitle(TiObject* obj);
virtual int setType(TiObject* obj);
virtual int setTop(TiObject* obj);
virtual int setUrl(TiObject* obj);
virtual int setUserAgent(TiObject* obj);
virtual int setValue(TiObject* obj);
virtual int setVisibility(bool visible);
virtual int setVisible(TiObject* obj);
virtual int setWidth(TiObject* obj);
virtual int setWillHandleTouches(TiObject* obj);
virtual int setWindow(TiObject* obj);
virtual int startLayout();
virtual int setZIndex(TiObject* obj);
// MapView properties
virtual int setRegion(TiObject* obj);
virtual int setMapType(TiObject* obj);
virtual int setAnnotations(TiObject* obj);
//////////////////////
// Annotation properties
virtual int setPincolor(TiObject* obj);
virtual int setLatitude(TiObject* obj);
virtual int setLongitude(TiObject* obj);
virtual int setSubtitle(TiObject* obj);
virtual int setLeftView(TiObject* obj);
virtual int setRightView(TiObject* obj);
////////////////////////
// Media properties
virtual int getPlaying(TiObject* obj);
virtual int getPaused(TiObject* obj);
virtual int getProgress(TiObject* obj);
virtual int getVolume(TiObject* obj);
virtual int setVolume(TiObject* obj);
////////////////////////
virtual void focus();
virtual void blur();
static int getColorComponents(TiObject* obj, float* r, float* g, float* b, float* a);
static int getBoolean(TiObject* obj, bool* value);
static int getString(TiObject* obj, QString& str);
static int getFloat(TiObject* obj, float* value);
static int getInteger(TiObject* obj, int* value);
static int getStringArray(TiObject* obj, QVector<QString>& value);
static int getMapObject(TiObject* obj, QMap<QString, QString>& props);
static int getObjectArray(TiObject* obj, QVector<NativeObject*>& value);
static int getRegion(TiObject* obj, float* latitude, float* longitude);
static int getPoint(TiObject* obj, float* x, float* y);
static int getDataModel(TiObject* obj, QVector<QVariant>& dataModel);
static int getDateTime(TiObject* obj, QDateTime& dt);
virtual void updateLayout(QRectF rect);
// Tab properties
virtual int setActive(TiObject* obj);
virtual int isActive(TiObject* obj);
// TabGroup properties
virtual int setActiveTab(TiObject* obj);
virtual int getActiveTab(TiObject* obj);
virtual int getTabs(TiObject* obj);
bb::cascades::Container* container_;
protected:
explicit NativeControlObject(TiObject* tiObject, NATIVE_TYPE objType = N_TYPE_UNDEFINED);
virtual ~NativeControlObject();
virtual void setContainer(bb::cascades::Container* container);
virtual void setControl(bb::cascades::Control* control);
virtual void setupEvents(TiEventContainerFactory* containerFactory);
int addChildImpl(NativeObject* obj);
int removeChildImpl(NativeObject* obj);
static int setZOrder(bb::cascades::Container* container, bb::cascades::Control* control,
float zindex, bool zindexIsDefined);
static QString getResourcePath(const QString& path);
struct Node layoutNode_;
private:
friend class NativePageObject;
friend class NativeWindowObject; // TODO(josh): we shouldn't have to abuse friends this way.
void addTouchEvent(const char* name, const QObject* source, const char* signal, TiEventContainer* container);
void updateLayoutProperty(ValueName name, TiObject* val);
bb::cascades::Control* control_;
bb::cascades::AbsoluteLayoutProperties* layout_;
bb::cascades::Color backgroundColor_;
bb::cascades::Color disabledBackgroundColor_;
NativeLayoutHandler* layoutHandler_;
QRectF rect_;
bool batchUpdating_;
NATIVE_TYPE objType_;
float ppi_; // pixels per inch
};
// Event handler for Ti.UI.View
class UIViewEventHandler : public QObject {
Q_OBJECT
public:
explicit UIViewEventHandler(const bb::cascades::VisualNode* node) {
QObject::connect(node, SIGNAL(touch(bb::cascades::TouchEvent*)),
this, SLOT(dispatchTouch(bb::cascades::TouchEvent*)));
QObject::connect(node, SIGNAL(destroyed(QObject*)),
this, SLOT(onNodeDestroyed()));
connect(node, SIGNAL(focusedChanged(bool)), SLOT(focusedChanged(bool)));
}
signals:
void click(float x, float y);
void touchStart(float x, float y);
void touchMove(float x, float y);
void touchEnd(float x, float y);
void touchCancel(float x, float y);
void focus();
void blur();
private slots:
void dispatchTouch(bb::cascades::TouchEvent* event) {
float x = event->localX(),
y = event->localY();
// TODO(josh): Include coordinates of "click".
// TODO(josh): Click should only happen with no movement (down & up).
if (event->touchType() == bb::cascades::TouchType::Up) {
emit click(x, y);
}
switch (event->touchType()) {
case bb::cascades::TouchType::Down:
emit touchStart(x, y);
break;
case bb::cascades::TouchType::Move:
emit touchMove(x, y);
break;
case bb::cascades::TouchType::Up:
emit touchEnd(x, y);
break;
case bb::cascades::TouchType::Cancel:
emit touchCancel(x, y);
break;
}
}
void focusedChanged(bool focused) {
if (focused) {
emit focus();
} else {
emit blur();
}
}
void onNodeDestroyed() {
// Release this event handler once the node is destroyed.
delete this;
}
};
#endif /* NATIVECONTROLOBJECT_H_ */