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Add support for motion blur #48

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dictoon opened this issue Aug 20, 2017 · 5 comments
Open

Add support for motion blur #48

dictoon opened this issue Aug 20, 2017 · 5 comments

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@dictoon
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dictoon commented Aug 20, 2017

No description provided.

@usakhelo usakhelo added this to To Do in Live Roadmap Apr 6, 2018
@usakhelo usakhelo moved this from To Do to In Progress in Live Roadmap Apr 20, 2018
@usakhelo usakhelo moved this from In Progress to To Do in Live Roadmap Oct 13, 2018
@usakhelo usakhelo moved this from To Do to In Progress in Live Roadmap Dec 26, 2018
@Mango-3
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Mango-3 commented Apr 2, 2019

Camera & transformation motion blur was implemented with commit 653595a

@usakhelo
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Closing this.

@usakhelo usakhelo moved this from In Progress to Done in Live Roadmap May 10, 2019
@dictoon
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dictoon commented May 10, 2019

Deformation motion blur still needs to be implemented.

@dictoon dictoon reopened this May 10, 2019
@usakhelo
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Hi @dictoon
How it should be implemented? Renderer should see object's mesh in the next and previous frames somehow? Is there any support for this in appleseed or it's just a plugin implementation?

@dictoon
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dictoon commented May 13, 2019

The plugin needs to specify the different "poses" of objects, i.e. the positions of their vertices at their keyframes.

You can check blenderseed's code to see how it's done. Part of the code is in the Python bindings (export_mesh_blenderXX_pose() in appleseed.python/bindblendermeshconverter.cpp), and the rest is in the Python code of blenderseed itself.

@dictoon dictoon moved this from Done to To Do in Live Roadmap Sep 8, 2019
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