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entityactions.h
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entityactions.h
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//
// This source file is part of appleseed.
// Visit http://appleseedhq.net/ for additional information and resources.
//
// This software is released under the MIT license.
//
// Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited
// Copyright (c) 2014-2015 Francois Beaune, The appleseedhq Organization
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#ifndef APPLESEED_STUDIO_MAINWINDOW_PROJECT_ENTITYACTIONS_H
#define APPLESEED_STUDIO_MAINWINDOW_PROJECT_ENTITYACTIONS_H
// appleseed.studio headers.
#include "mainwindow/rendering/renderingmanager.h"
// appleseed.foundation headers.
#include "foundation/platform/compiler.h"
#include "foundation/utility/containers/dictionary.h"
// Forward declarations.
namespace renderer { class Project; }
namespace appleseed {
namespace studio {
//
// These actions allow to schedule the creation and edition of scene entities
// right before rendering starts. They are used to edit the scene during rendering.
//
template <typename EntityItem>
class EntityCreationAction
: public RenderingManager::IScheduledAction
{
public:
EntityCreationAction(
EntityItem* parent,
const foundation::Dictionary& values)
: m_parent(parent)
, m_values(values)
{
}
virtual void operator()(
renderer::Project& project) APPLESEED_OVERRIDE
{
m_parent->create(m_values);
}
private:
EntityItem* m_parent;
const foundation::Dictionary m_values;
};
template <typename EntityItem>
class EntityEditionAction
: public RenderingManager::IScheduledAction
{
public:
EntityEditionAction(
EntityItem* parent,
const foundation::Dictionary& values)
: m_parent(parent)
, m_values(values)
{
}
virtual void operator()(
renderer::Project& project) APPLESEED_OVERRIDE
{
m_parent->edit(m_values);
}
private:
EntityItem* m_parent;
const foundation::Dictionary m_values;
};
template <typename EntityItem>
class EntityInstantiationAction
: public RenderingManager::IScheduledAction
{
public:
explicit EntityInstantiationAction(
EntityItem* parent,
const std::string name)
: m_parent(parent)
, m_name(name)
{
}
virtual void operator()(
renderer::Project& project) APPLESEED_OVERRIDE
{
m_parent->do_instantiate(m_name);
}
private:
EntityItem* m_parent;
const std::string m_name;
};
template <typename EntityItem>
class EntityDeletionAction
: public RenderingManager::IScheduledAction
{
public:
explicit EntityDeletionAction(
EntityItem* parent)
: m_parent(parent)
{
}
virtual void operator()(
renderer::Project& project) APPLESEED_OVERRIDE
{
m_parent->do_delete();
}
private:
EntityItem* m_parent;
};
} // namespace studio
} // namespace appleseed
#endif // !APPLESEED_STUDIO_MAINWINDOW_PROJECT_ENTITYACTIONS_H