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When the player moves toward another CharacterBody2D weird movement happens #6

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Ughuuu opened this issue Oct 26, 2023 · 2 comments · Fixed by #12
Closed

When the player moves toward another CharacterBody2D weird movement happens #6

Ughuuu opened this issue Oct 26, 2023 · 2 comments · Fixed by #12
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@Ughuuu
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Ughuuu commented Oct 26, 2023

Taken from fabriceci/godot-rapier2d#41

https://drive.google.com/file/d/199qNLjC51CV6f-e35TkjjM3gg3gCj-Bl/view?usp=drive_link

@Ughuuu Ughuuu added the bug Something isn't working label Oct 26, 2023
@Ughuuu
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Ughuuu commented Oct 26, 2023

Oh, ok, it's because of scale. You scale the rigidbody to 0.1. I'm checking what the behaviour should be(eg what does godot do)

@Ughuuu
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Ughuuu commented Oct 26, 2023

Seems to be related to parent scaling. As a workaround until it's fixed(hope quickly) you can scale the shape instead.

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