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Taken from fabriceci/godot-rapier2d#41
https://drive.google.com/file/d/199qNLjC51CV6f-e35TkjjM3gg3gCj-Bl/view?usp=drive_link
The text was updated successfully, but these errors were encountered:
Oh, ok, it's because of scale. You scale the rigidbody to 0.1. I'm checking what the behaviour should be(eg what does godot do)
Sorry, something went wrong.
Seems to be related to parent scaling. As a workaround until it's fixed(hope quickly) you can scale the shape instead.
Fix CharacterBody2D Scale and Crash in v4.2 (#12)
4b6d034
- Fixes #13 - Fixes #6
Successfully merging a pull request may close this issue.
Taken from fabriceci/godot-rapier2d#41
https://drive.google.com/file/d/199qNLjC51CV6f-e35TkjjM3gg3gCj-Bl/view?usp=drive_link
The text was updated successfully, but these errors were encountered: