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Gaussian Splats show upside-down in viewport #4
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Most (all?) of gaussian splats data sets I've seen have convention that Y axis is "down" which does not match the Unity's "Y axis is up" convention. You can always just change your scene view camera to be upside down. And yes, I should at some point look at making the Transform of the GS object actually do anything (it is completely ignored currently). Someday. I'm gonna close this issue -- this whole project is just my own personal toy box at this moment. It's not production ready, do not use it, do not request features (yet)! |
Good to know. Thank you for your answer! |
@carlosnavarro-cn I fixed it by simply flipping all my input images before running COLMAP |
@matthewrbrennan, great advice! Thank you! |
FWIW, in the latest version the gaussian splats take object transform into account (for most scenes I found, to get to "normal" orientation you need to rotate by -160 on X axis, and have -1 in Z scale). |
Although the splats look correct in the game mode, they show upside-down in the viewport. Rotating or scaling by -1 the object doesn't seem to work. Any idea to visualize it in the viewport correctly?
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