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GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Clang build analysis tool using -ftime-trace
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
Implements support for BC4, BC5, BC6H (unsigned and signed) and BC7 GPU texture compressed formats in DDS reader (#2338).
BC4: loaded …
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